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October 25th, 2005, 01:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Perma-riots
...That's what SE needs. A 'Throw your people a party' button.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 25th, 2005, 05:38 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
Posts: 464
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Re: Perma-riots
Quote:
atari_eric said:
I agree. Wouldn't building enough space stations to temporarily hold all but one of your colonists suffice? At worst, only 1 colonist would snuff it when you (sell off your buildings and) abandon the planet and recolonize...
The stations then can be scrapped or retrofitted into defense/construction bases.
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Yes, but if it is rioting, you can't build anything there.
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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October 26th, 2005, 02:23 AM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
Posts: 210
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Re: Perma-riots
Oh, good point. Maybe with a construction ship...
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October 26th, 2005, 02:37 AM
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Private
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Join Date: Jun 2004
Posts: 10
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Re: Perma-riots

Dude... you _spaced_ my citizens?! You are soooo dead
-JKUO in Ultimate Game
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October 26th, 2005, 06:57 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Perma-riots
Quote:
Alneyan said:
Yup, it can be used to forcefully remove a riot, as no population cancels the rioting (and other states, like plagues). It doesn't make much sense, but it works in game.
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this does not work anymore. it was patched out several versions ago: you can no longer add or remove population from a plague infested world - theyre under quarantine.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 26th, 2005, 07:35 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Perma-riots
Actually, what I meant was "let the bloody settlers die out, and replace them": why bother removing them when they are already dying out? 
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October 28th, 2005, 02:32 AM
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Private
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Join Date: Jun 2004
Posts: 10
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Re: Perma-riots
Hey, I just tried the "move all populace except 1 onto transports, abandon planet while leaving facilities intact, then repopulating" trick and it worked like a charm to stop the emotionless yet rioting populations... now I just need to do this on about twenty more rioting worlds... lol...
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October 28th, 2005, 02:35 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Perma-riots
Welcome to the world of micromanagement.
How come micromanagement never is?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 28th, 2005, 02:57 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Perma-riots
Quote:
Space_Viking said:

Dude... you _spaced_ my citizens?! You are soooo dead 
-JKUO in Ultimate Game
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Well I intended to exterminate them from orbit, but something went wrong and it dropped troops on the planet. I could hardly leave the planet for you to take back. Anyway it won't happen again. At least not until I get another fleet into your homesystem 
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