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  #31  
Old April 23rd, 2001, 09:38 PM

Lupusman Lupusman is offline
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Default Re: Strategic Help required!

That's strange, it's giving me an error when I try opening the file.
(Yes, I'm using the correct Version)
Same, as what the others are describing in the other thread.
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  #32  
Old April 23rd, 2001, 09:40 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Strategic Help required!

I guess you neen P&N V1.4, which will be posted in "a pirates life" in 5 minutes.
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  #33  
Old April 23rd, 2001, 10:01 PM

Nitram Draw Nitram Draw is offline
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Default Re: Strategic Help required!

Include some smaller ships in your attack to give them more targets to shoot at. Since they are going to knock out 1 LC per turn make some cheap gunboats to draw fire, forget the armor and shields on them. 1-2 PD frigates will neutralize the missiles. Something has to get through!
You really need to capture one, if only for defense.
You got a hell of a fight going, hope you figure out a winning strategy!
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  #34  
Old April 23rd, 2001, 10:15 PM
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Default Re: Strategic Help required!

If I keep the ships tightly packed, my PDCs should be able to handle the missiles, And I can add the PDL on my repair ship, or a dedicated PDL ship for a safety margin.

I still need shields so my ships don't get wiped out. 20kT defence lets me take absorb 2 HM-APB-XII. Perhaps a hardened ship that's one gun and lotsa shields will distract the fire.
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  #35  
Old April 23rd, 2001, 10:28 PM
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Default Re: Strategic Help required!

I agree with the folks who suggest using fighters. When the AI is way ahead of you in technology, those Mine Sweeper V DN's will devastate your mine fields. But if you had 400 small fighters equipped with the Small DUC III, the AI would never get a ship through.

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  #36  
Old April 24th, 2001, 12:34 AM
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Default Re: Strategic Help required!

quote:
I agree with the folks who suggest using fighters. When the AI is way ahead of you in technology, those Mine Sweeper V DN's will devastate your mine fields. But if you had 400 small fighters equipped with the Small DUC III, the AI would never get a ship through.

Hmmm... I think the first fighter I'll create are gonna be TachyonPC fighters. Once the enemy ship is disarmed, I can capture them. DUC fighters sound good for when I've stolen the tech already.

It looks like 3 Tachyon Runners (with 70kT of defence) can disable a DN at 50% accuracy(the enemy split his fire & all 3 ships' shields held at 10% ). I'll just have to have some backup ships that can drop the shields and Cap.
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  #37  
Old April 24th, 2001, 12:39 AM

Marty Ward Marty Ward is offline
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Default Re: Strategic Help required!

Too bad your main weapon targets their weapons. You will have to analyize it because you won't be able to use it for defense
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  #38  
Old April 24th, 2001, 03:39 AM
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Default Re: Strategic Help required!

I don't mind researching my own (weapon) techs. I've got DUC V already, and that's good enough for me. (As long as I have equivalent shield, armor, sensors, hulls etc.)

[This message has been edited by suicide_junkie (edited 24 April 2001).]
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  #39  
Old April 24th, 2001, 06:23 AM
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Default Re: Strategic Help required!

After more simming, It looks like I have to also contend with fairly heavy regeneration on the 2k shields of the DN, plus they have a Self-destruct. And the 3 crew quarters can fight off my Boarding Parties II, so I have to kill one of those too.

This just gets worse and worse.

I could disable one of the DNs with 3LCs & take only armor damage.
But, to capture them, I also need at least 10 DUC capture ES/FG ships pounding away till the end of combat.

This one tactical operation is going to require every ship I own.

[This message has been edited by suicide_junkie (edited 24 April 2001).]
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  #40  
Old April 24th, 2001, 02:42 PM
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Default Re: Strategic Help required!

have you tried using LC's for capture instead of ES/FG'? Put shields on them and with the extra capture units you might not need as many as with es/fg's

just some ideas mac
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