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  #31  
Old October 21st, 2006, 01:18 AM
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Default Re: new map generator

some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear, but i've fixed that. in the attached screen, the wastes are that greyish red color.
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  #32  
Old October 21st, 2006, 12:35 PM
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Default Re: new map generator

Looking good.
Abit busy and bright for my tastes but that is just my tastes. Besides, I can always drop the gamma or fuzz the image if I want to work one into a downloadable scenario map. Much easier to soften one than to get one thats too soft and try to brighten it.
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  #33  
Old October 21st, 2006, 02:05 PM
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Default Re: new map generator

the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and post a new screen. it won't be perfect, i have to do a little updating of the code that puts in the sprites before it will be, so you will probably see some stuff sticking out into the water, but it's an issue that's slated to be handled.

as far as the brightness goes, like i keep saying, you can change the colors an sprites to whatever you like
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  #34  
Old October 21st, 2006, 02:30 PM
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Default Re: new map generator

well here's a quick example. as you can see, the mapgen doesn't play too well with larger sprites, but that is something that is relatively easy to fix, my efforts have been focused elsewhere, but it only took a few miuntes make the map 'less busy'.
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  #35  
Old October 21st, 2006, 03:06 PM
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Default Re: new map generator

here's another sparse map, took out the forest sprites, never liked how they looked anyway. if someone could get me a few tree and mountain sprites to replace the ones i'm using, bout the size of the ones dom3 uses, i could use those instead. tried to draw a few, they looked terrible
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  #36  
Old October 23rd, 2006, 10:35 PM
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Default Re: new map generator

when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and renderring the mapgen into pure c++ code with the hopes that i can compile versions of it in linux and mac as well. hopefully it won't be too bad, mostly changing the way i was handling file io. all of the options that would have been accessed through the gui will now be manipulated through the scripts.
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  #37  
Old October 24th, 2006, 12:09 PM
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Default Re: new map generator

Id appreciate that. My map generation pages are run automatically on a linux server every night. Id like to include a set of maps for your generator also.
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  #38  
Old October 24th, 2006, 12:35 PM
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Default Re: new map generator

How odd, that map kinds of reminds me of Europe. O_o
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  #39  
Old October 24th, 2006, 02:59 PM
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Default Re: new map generator

any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd appreciate it
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  #40  
Old October 24th, 2006, 05:41 PM
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Default Re: new map generator

Well, I have some sprites, but I really doubt they will help you.
However, I have some free time, so I might try drawing a few sprites for you (though bear in mind I have absolutely no talent ).
I'd just have to know if it treats sprites as mere pictures it pastes on the map, or does it tile them, or if it uses grayscale images and colors them.
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