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November 12th, 2006, 09:34 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: CLI for probing turn status
Good, then I won't have to answer your PM.
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June 16th, 2008, 01:06 AM
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Private
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Join Date: Jun 2008
Posts: 7
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: CLI for probing turn status
This list doesn't exist anymore. Is there anywhere else that lists this information out?
Thanks
Matt
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June 16th, 2008, 01:10 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: CLI for probing turn status
Code:
EA 0 Arcoscephale
EA 1 Ermor
EA 2 Ulm
EA 3 Marverni
EA 4 Sauromatia
EA 5 T'ien Ch'i
EA 7 Mictlan
EA 8 Abysia
EA 9 Caelum
EA 10 C'tis
EA 11 Pangaea
EA 12 Agartha
EA 13 Tir na n'Og
EA 14 Fomoria
EA 15 Vanheim
EA 16 Helheim
EA 17 Niefelheim
EA 18 Kailasa
EA 19 Yomi
EA 20 Hinnom
EA 21 SEA Atlantis
EA 22 SEA R'lyeh
EA 26 SEA Oceania
EA 68 Lanka
MA 27 Arcoscephale
MA 28 Ermor
MA 29 Pythium
MA 30 Man
MA 31 Ulm
MA 32 Marignon
MA 33 Mictlan
MA 34 T'ien Ch'i
MA 35 Machaka
MA 36 Agartha
MA 37 Abysia
MA 38 Caelum
MA 39 C'tis
MA 40 Pangaea
MA 41 Vanheim
MA 42 Jotunheim
MA 43 Bandar Log
MA 44 Shinuyama
MA 45 Ashdod
MA 46 SEA Atlantis
MA 47 SEA R'lyeh
MA 48 SEA Oceania
MA 69 Eriu
LA 49 Arcoscephale
LA 50 Ermor
LA 51 Man
LA 52 Ulm
LA 53 Marignon
LA 54 Mictlan
LA 55 T'ien Ch'i
LA 56 Jomon
LA 57 Agartha
LA 58 Abysia
LA 59 Caelum
LA 60 C'tis
LA 61 Pangaea
LA 62 Midgard
LA 63 Utgard
LA 64 Patala
LA 65 Gath
LA 66 Atlantis
LA 67 SEA R'lyeh
LA 70 Pythium
LA 71 Bogarus
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June 16th, 2008, 04:11 PM
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Private
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Join Date: Jun 2008
Posts: 7
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: CLI for probing turn status
You are completely awesome, thanks.
Is that in some file somewhere I just didn't know where to look? For future reference.
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June 16th, 2008, 04:17 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: CLI for probing turn status
Well, the mod manual PDF in the dom3 \doc directory has most of it, except for the nations that have been added since the game was released. For those I guess you just have to start up the game and look at the list of displayed nations for each era, and interpolate.
Good job, Ballbarian, on pulling together a complete list so quickly. It's useful to those who are AFG like me.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 16th, 2008, 04:20 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: CLI for probing turn status
Quote:
MaxWilson said:
Well, the mod manual PDF in the dom3 \doc directory has most of it, except for the nations that have been added since the game was released.
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It's actually been updated every once in a while. It didn't have everything last time I checked, but it had some of the nations added in patches.
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June 16th, 2008, 09:33 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: CLI for probing turn status
Quote:
Is that in some file somewhere I just didn't know where to look? For future reference.
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I got the initial list from Gandalf and modified it for use with my various programs that utilize nation info. As the nations have been added, I have updated my list. The above list is just a copy paste from NationData.txt included with my GodEdit project. I am not sure, but I bet you could have gotten the numbers from Edi's database as well. If you haven't downloaded it, I highly recommend it. It is a very informative and extensive resource.
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