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  #31  
Old November 5th, 2006, 04:25 PM
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Default Re: Dominions 3 Patch Now Available!


sorry wrong thread... the patch is great!
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  #32  
Old November 5th, 2006, 05:38 PM
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Default Re: Dominions 3 Patch Now Available!

It patched mostly bugs (and most of what Ive seen mentioned here I wouldnt call bugs. more like requests)
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  #33  
Old November 5th, 2006, 09:02 PM

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Default Re: Dominions 3 Patch Now Available!

Quote:
DominionsFan said:
Quote:
PDF said:
Quote:
DominionsFan said:
Awesome! thanks IW!

The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?

#school -2 and??
The Mod Manual claims that you would then set its Research level t the Nation number and it would appear as a non-school spell for that nation available from the beginning of the game.

This doesn't actually work because Dominions 3 doesn't recognize spells with no school like Dominions 2 did. So really I have no idea what's up with that.

-Frank
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  #34  
Old November 6th, 2006, 12:59 AM
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Default Re: Dominions 3 Patch Now Available!


Great Patch? I'm wondering what drugs you're on.
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  #35  
Old November 6th, 2006, 07:33 AM
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Default Re: Dominions 3 Patch Now Available!

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Cainehill said:

Great Patch? I'm wondering what drugs you're on.
You have noticed the spell modding changes, haven't you?
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  #36  
Old November 6th, 2006, 09:52 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Dominions 3 Patch Now Available!

Quote:
Cainehill said:
Great Patch? I'm wondering what drugs you're on.
Hey, they made the Hall of Fame more interactive guaranteeing hours of unexpected fun for the games in progress.


Must say that I'm not best pleased with the entire category of army movement spells (and the Gate Stone artifact) still not fixed, despite the patch notes stating that at least one of them (Gateway) now works. Sure, all the changes to units, whether fixing bugs or just tweaking them a bit, are nice, and I note that a number of crash bugs have been fixed, but it sucks to have an entire branch of strategy based on a class of spells not working at all - spells that (for the most part - eyes Stygian Paths nervously) worked in Dominions 2.

WTS: Gate Stone. Highest bidder gets it. Do I hear 1 astral gem? Anybody?
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  #37  
Old November 6th, 2006, 12:19 PM
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Default Re: Dominions 3 Patch Now Available!

I'll pay 15. It still allows the commander to move... *shifty eye movements*
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  #38  
Old November 6th, 2006, 01:38 PM
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Default Re: Dominions 3 Patch Now Available!

I'm glad someone likes the patch. Still it's unfortunate that the gateway isn't fixed, because I fixed it a long time ago and I have no idea why it has unfixed itself. But that's one more thing for the next patch then.
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  #39  
Old November 6th, 2006, 02:13 PM
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Default Re: Dominions 3 Patch Now Available!

Quote:
Johan K said:
I'm glad someone likes the patch. Still it's unfortunate that the gateway isn't fixed, because I fixed it a long time ago and I have no idea why it has unfixed itself. But that's one more thing for the next patch then.
Yes, the patch was great !

Thanks!
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  #40  
Old November 6th, 2006, 02:16 PM
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Default Re: Dominions 3 Patch Now Available!

I also like the patch a lot. Spell modding is good.
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