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February 23rd, 2007, 04:42 PM
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Re: Superheroes dominating Dominions 3 ?
Quote:
Edi said:
I liked how there were certain scales requirements for certain national themes in Dom2. When all those different themes were turned into nations in Dom3, the scales requirements vanished, which takes quite a bit of flavor out of the thematic aspect.
Edi
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I cagree with this, I was a bit disappointed at the disappearance of themes and certain "forced scales" situations. Though I'll be honest, I'm not too entirely fond of the imbalance of order vs. turmoil in base game.
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February 23rd, 2007, 04:52 PM
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Major General
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Re: Superheroes dominating Dominions 3 ?
Quote:
KissBlade said:
I don't think I've EVER heard of anyone's argument going, "HMM... he has DEATH SCALES, maybe I'll just wait him out!" To attempt to use that "strategy" against someone isn't to say they're clever, it's to say they're idiots.
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Well actually waiting someone out who has terrible scales because of a triple/double bless seems a perfectly good mid to late game tactic.
I have seen lots of nations who have such a strategy in MP, roll over 2-3 opponents early on (upto turn 30) and then wilt later on, to be easily defeated.
For example, can a triple blessed MA Mictian player with 3 lvl 9 blesses, F/S/W, scales of turmoil-3, sloth-3, death-3, luck-3, drain-3 win a MP over 70 - 100+ turns? Or as the player defeated himself even before he starts playing in that game?
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February 23rd, 2007, 04:58 PM
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Re: Superheroes dominating Dominions 3 ?
Quote:
Meglobob said:
Quote:
KissBlade said:
I don't think I've EVER heard of anyone's argument going, "HMM... he has DEATH SCALES, maybe I'll just wait him out!" To attempt to use that "strategy" against someone isn't to say they're clever, it's to say they're idiots.
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Well actually waiting someone out who has terrible scales because of a triple/double bless seems a perfectly good mid to late game tactic.
I have seen lots of nations who have such a strategy in MP, roll over 2-3 opponents early on (upto turn 30) and then wilt later on, to be easily defeated.
For example, can a triple blessed MA Mictian player with 3 lvl 9 blesses, F/S/W, scales of turmoil-3, sloth-3, death-3, luck-3, drain-3 win a MP over 70 - 100+ turns? Or as the player defeated himself even before he starts playing in that game?
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That's if they have TERRIBLE scales. Yes, then the situation is different. However, you should note I did not at any point mention turmoil3, drain3.
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February 23rd, 2007, 09:26 PM
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National Security Advisor
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Re: Superheroes dominating Dominions 3 ?
You can take death-3 scale and then magic paths which give spells which will let you wipe out the happy life-scale enemies' capital population yourself... if you want.  Just one alternative to the "must take life scale because you will have such great capital population" idea.
PvK
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February 23rd, 2007, 10:39 PM
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Shrapnel Fanatic
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Re: Superheroes dominating Dominions 3 ?
Waiting out a death scale can be done but like most tactics in Dominions it doesnt work for everyone. It would only be really feasable I think for Marignon or Jotunheim.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 23rd, 2007, 11:08 PM
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Re: Superheroes dominating Dominions 3 ?
Reading these posts have brought the demon in me. I mean really. What an stupid argument. Those scales are important to your game and how you play it, but also affects your opponents. For example I just played my first blitz against ME C'tis with Pangaea so naturally his order scale hurt my Pans ability to summon (almost) naked females. Of course death-3 is good in a short game, but if I'm against a death-3 nation I will want to prolong the game. So I guess that makes me an idiot. Now I'm really sad that I have been provocated to this kind of stupid discussion. Reminds me of this:
1.- My lab burnt down on turn 2. Byaah this game sucks. I quit.
2.- What scales did you take?
1.- I always take misfortune-3 for points.
2.- Could you maybe try taking fortune-3
1.- Whats the point fool! Its just a matter of luck!!
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February 24th, 2007, 12:42 AM
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Re: Superheroes dominating Dominions 3 ?
You're missing the point if you think you're prolonging the game only because of death 3's impact.
Consider this a) If your opponent take's death 3, and you don't, he has two options in his disposal. 1) Not dominion push and take advantage of your lack of death scales by using your provinces as a what qm refers to a "retirement home" for his old mages.
2) Dominion push and make YOU lose population too. (Keep in mind he has a 120 point advantage over you. 240 if it's death 3 vs growth 3)
b) You should always be jockeying for advantage in gems at that point of the game, not income. With a usual jump start in provinces from extra points, it is actually YOUR job to bring the fight to them more often than not. Not the other way around.
c) Your anecdote is really amusing though. =)
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February 24th, 2007, 01:00 AM
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Shrapnel Fanatic
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Re: Superheroes dominating Dominions 3 ?
Again I feel like saying, it depends on the game.
Rushing a death-3 nation would seem logical, even nearly mandatory, in small-map player-vs-player games of under 10 players.
But on a victory Point game, or large map where that scale might have already cleared a large area, or many player games, not to mention the many shifts that can be done on things like magic or gold.. it would not be a good idea to expend alot of army trying to take out the death nation too soon.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 24th, 2007, 01:03 AM
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Re: Superheroes dominating Dominions 3 ?
Not "rushing" Gandalf, but definitely not the type you can simply sit idle against either. Personally I don't think rushing works well in ANY multiplayer MP scenario save for blitzes. And only few players can pull those off (qm, Turin, Jurri) so I wouldn't advise it for that.
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February 24th, 2007, 01:34 AM
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Re: Superheroes dominating Dominions 3 ?
Quote:
KissBlade said:
Death 3 I mind because it hampers old age nations way more than non old age nations. I guess a better way to put this would be, I dislike the scale because some nations don't have the "choice" to take it while others do. This to me is the imbalance.
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Imbalance? I guess it depends on your faction. You could also complain that certain nations recieve no benefit from taking Growth 3 or Order 3. Every nation has it's own sweet spot in terms of domain benefits or tolerances.
As for Death being a no brainer, it most definitely depends on the faction your playing and how you use it. There is a disadvantage, in that a nations hero's and troops will be artificially limited in terms of experience advancement. It's arguable that the ability to have effectively immortal mages and commanders, boosted by a HoF bonus, is quite an advantage to not taking Death.
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