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April 1st, 2007, 05:17 AM
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Major General
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Re: 2 Things this game desperately needs
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Sandman said:
Quote:
Taqwus said:
Some of us actually enjoy realism. Would you prefer a game which ignored morale, fatigue, maintenance, inaccuracy, friendly fire, the ability to do pre-battle order assignments... like nearly every cookie-cutter RTS out there?
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This has nothing to do with realism and everything to do with imagination. I could just as easily write a ton of paragraphs 'justifying' why disbanding shouldn't cause unrest. The decision is arbitary, and should err on not punishing the player for doing something entirely normal.
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Ah...the old debates are the best, do you want realism vs playability/enjoyment. Its a matter of personal preference really.
Just for the record I prefer playability/enjoyment in a game rather then realism/micromanagement, so I am with the sandman on this disbanding with no strings attached.
This is a fantasy game as well with powerful magic, so there is no 'realism' anyway, nations with magic at there disposal would soon do away with 'realism'.
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April 1st, 2007, 06:14 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: 2 Things this game desperately needs
Adhering to the spirit of this thread here are the two things I'd most like to see added.
1. Improve the arena death match. Give better, randomly selected prizes, like money/gems/good items and xp. Add a new death match for squads, i.e. one commander and all the troops he can command.
2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
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April 1st, 2007, 07:19 AM
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National Security Advisor
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Location: Eastern Finland
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Re: 2 Things this game desperately needs
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
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Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
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April 1st, 2007, 07:56 AM
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Major General
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Re: 2 Things this game desperately needs
Quote:
Endoperez said:
Quote:
WraithLord said:2. Add, maze/labyrinth/dungeon type of sites, ala MOM magic nodes. Those sites are protected and their defenders must be defeated prior to the benefits of the site can apply.
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Isn't that modeled in as provinces with special sites and special defenders? Two Cyclops skilled in Earth and Death, one wielding Hammer of the Cyclops with 50% Forge Bonus, that mountain or hall or forge or whatever Of The Cyclops (death, earth gems)... or something like that. I don't remember the details any more.
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I have not come across this particular example but it could be just very rare. That's the problem really provinces with special sites and defenders are incedibly rare, I would prefer them to be uncommon not rare. At the moment 80% of provinces are really virtually the same and thus boring and bland. The only differences between them are income/terrain, wether it produces a nature gem or fire gem or whatever. In order to spice things up you after mod the map/game or set special sites really high.
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April 1st, 2007, 08:15 AM
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Sergeant
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Re: 2 Things this game desperately needs
I haven't seen them myself, but according to a thread a while back there are some 'dungeon' sites. A commander can enter these and possibly find treasure, but he might get attacked or hit by traps.
They seem to be super-rare though. I think someone put up a map file with some pre-placed.
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April 1st, 2007, 08:16 AM
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National Security Advisor
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Location: Eastern Finland
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Re: 2 Things this game desperately needs
There aren't that many special provinces like that, and I haven't seen all of them myself. They are very, very rare. However, if they were any more common, they'd be boring because we'd all have seen them many, many times now. In that respect, without more unique provinces being added to the game, the special provinces can't really be made more common.
Thankfully we now have a program (Ballbarian's SemiRandom) for making random maps with randomized province features chosen from a player-made list. It doesn't have that many provinces yet, mainly the special provinces from Edi's Faerun and perhaps some other maps and some rather random provinces.
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April 1st, 2007, 08:32 AM
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Major General
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Re: 2 Things this game desperately needs
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Endoperez said:They are very, very rare. However, if they were any more common, they'd be boring because we'd all have seen them many, many times now. In that respect, without more unique provinces being added to the game, the special provinces can't really be made more common
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I disagree, I have played over a 100 games of Dom3 now and I have not seen this special province, that is far, far too rare. There is no point in having something in the game if it never turns up or the chance is 1 in a 1000 or higher. Making them uncommon would keep such provinces special and spice the game up more.
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April 1st, 2007, 09:55 AM
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National Security Advisor
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Re: 2 Things this game desperately needs
I think there IS a point to it: the game can throw something totally unexpected at you even after you've played over a hundred games. It'd be nice if there were enough unique sites, mainly those of mediocre rewards and mediocre defenders, to make these provinces just uncommon instead of incredibly rare, but that isn't the case.
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April 1st, 2007, 10:20 AM
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Major General
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Re: 2 Things this game desperately needs
Quote:
Endoperez said:
I think there IS a point to it: the game can throw something totally unexpected at you even after you've played over a hundred games.
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Shame the vast majority of players will have stopped playing Dom3 before this happens thou.
The best solution would be leave it upto the game player to decide, by giving the gamer the option when setting up the game. For example, Special Provinces which you can set from common, uncommon, rare, very rare, none.
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April 1st, 2007, 10:32 AM
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Shrapnel Fanatic
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Location: Vacaville, CA, USA
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Re: 2 Things this game desperately needs
Quote:
Nick_K said:
I haven't seen them myself, but according to a thread a while back there are some 'dungeon' sites. A commander can enter these and possibly find treasure, but he might get attacked or hit by traps.
They seem to be super-rare though. I think someone put up a map file with some pre-placed.
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I think that might have been a discussion on how such sites could be done with map commands
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