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April 11th, 2007, 04:58 PM
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Re: Tir na n\'Og and Eriu
Does glamour disappear on a shield hit? The manual makes it sound like it should, but in practice it doesn't seem to. Hirdmen have a defense of 13 + shield parry 4, but the glamour seems to stay on until they take actual damage. Every once in a while the glamour drops without taking damage, but at a frequency which suggests that it's just a zero-HP hit.
-Max
Edit: I guess my point was that if glamour is being fixed anyway, this should be addressed too.
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 12th, 2007, 01:15 PM
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Re: Tir na n\'Og and Eriu
I'm really excited about the Fomorians. I'm hoping decent, monstrous, evil giants who go south for the winter and don't have problems watching 3-d movies.
Nuada Airgetlam (Nuada Silverhand) would be an excellent hero for Tir'na'Nogu(a)a (or however we're spelling it).
Once the king of the Tuatha, he lost his position when his arm was cut off in battle against the Fomoeri, since you can't be king and be "unwhole in body"-kind of like the Masons.
He's got a replacement arm made from living silver, and a magic sword.
I'll be happy to provide more details if anyone's interested, but I don't feel like extensively researching it right now, since I just woke up and I've got a bit of a headache.
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April 12th, 2007, 01:22 PM
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Re: Tir na n\'Og and Eriu
It would be nice if the Fomorians got Ettins as national troops, since I'd guess that Tir'na's getting Fir Bolg, although admittedly, Ettins make nice independents and "monstrous creations", so it might be very appropriate to keep the two separated.
Still, I really hope we get some kind of giant monstrous sacred thing-beasty that can stand toe-to-toe with a Niefel-besides Basalt Kings, ofcourse. And really, intensely, wickedly evil, as Fomorians-I think-should be.
Please?
Pretty please?
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April 12th, 2007, 03:03 PM
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Re: Tir na n\'Og and Eriu
Have you guys read any of Michael Moorcock's later Corum books?
They've got these knights who have replaced their blood with pine-sap, People of the Pines I think they are called.
They thrive in cold provinces, they're cavalry, they wear heavy armor and have a natural prot of 12 (bark skin), as well as a lot of HP for a human sized unit.
I was going to add them as a national summon for Niefelheim, but since they fought Corum Silverhand, I think they'd be more fitting as Fomorian units.
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April 12th, 2007, 04:40 PM
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Re: Tir na n\'Og and Eriu
I haven't, actually. I think that would be a great idea, DrPraetorious. I love Michael Moorcock-the books he's written and what he stands for-but I haven't read many of his books, aside from the Elric saga. He's a very inventive man and a real role-model for how fantasy should be written, but it takes me a long time to get through one of his books, and subsequently I haven't read very many of them all the way through. I just bought his Jerry Cornelius collection and I'm working on that, but it's modern stuff.
I feel his work is a gold-mine for Dominions themes and units, though.
Dammit, now another nation idea (a tribe of various kinds of giant, poisonous frog-people) just popped into my head...
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April 12th, 2007, 05:08 PM
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Re: Tir na n\'Og and Eriu
If there's one thing I know about frogmen, it's that they lust after human women.
So the frogmen come in all kinds of psychedelic colors (probably by clan), and so do the half-naked spear-wielding swamp women.
On a more serious note, LE Mictlan already does frogmen, so another nation of frog people would need an additional hook. Anyone know anything about the cultures of precolombian Brazil?
http://upload.wikimedia.org/wikipedi...e3/Kuarup3.jpg
Those guys certainly have the requisite bright color scheme.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 12th, 2007, 05:21 PM
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Re: Tir na n\'Og and Eriu
I know just a little bit about the Tupis. They were excellent jungle-fighters in Portuguise Brazil. Apparently, they may have engaged in ritualistic cannibalism. Here's a nice "showpiece" of Native tribes in the Americas, the Tupis are at the very bottom:
http://aoe3.heavengames.com/gameinfo....shtml#natives
If you have trouble getting here, let me know, the tribes are in the bottom half of the page.
Since I borrowed it from a Civilization link, it even lists some appropriate units for each tribe-an added bonus.
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April 12th, 2007, 05:24 PM
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Re: Tir na n\'Og and Eriu
oh nevermind the above, it's actually Age of Empires 3. I googled Civilization for the link, but that's where it took me.
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April 12th, 2007, 06:07 PM
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Re: Tir na n\'Og and Eriu
You've got exactly the right idea, Dr. Praetorious.
I'm thinking the frog-nation will have access to human Maenad-types, Tupi (maybe hoburg)hunters, and some kind of psychadelic hashishiin.
They'll have a couple Nature and Death/Blood oriented national summons and National troops that consist of lots of different kinds of frogman. The most powerful (black with yellow-orange warts) will be sacred and have the most HP of any national unit in the game (a natural berserker/regenerator).
They'll probably be middle era, also.
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April 15th, 2007, 04:44 AM
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Re: Tir na n\'Og and Eriu
Hmm, seems Fomoria will make it into the patch as well. They are almost finished. Still no descriptions and a few attack sprites missing, but otherwise ready.
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