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  #31  
Old November 1st, 2007, 03:28 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Thank you for the props on the Mod. Several other people contributed mightily to its development as well.

I think given the cast of characters in this game, no race will be great for a new player.

That said, the water offers the best protection and a new player took Ryleh. So if another newer player takes Oceania, then it could be a very fair fight beneath the waves.

Luck does increase the chance to get Worthy heroes by 1 percent per level of luck. So 3 luck gives you the base chance(3 percent) plus 3 percent. So a 6 percent chance per turn. Many of the Worthy Heroes are "Epic" themselves, so taking luck certainly could be a huge plus.

Luck has no effect on your free spawn. That is based on the strength of your dominion. The higher your dominion in the province where your Epic hero resides-the more free stuff you get.

With the Dominion summon Silver Orangs that Atlantis gets, it is in your best interest to take a strong dominion and leave your Epic hero in or close to the Capital.

I beefed Atlantis Epic Hero up a good bit. He produces 2d gems a turn. He also has "Death Touch," a 1 shot attack similar to a life for a life. He free spawns low level skellies AND Silver Orangs in strong dominion only.

Silver Orangs are quite good-especially on land where they have a ranged cold attack. The Silver Orangs are a dominion Summon, which frees up the Epic Hero to site search with Dark Knowledge while still mass producing a tough unit(in a strong dominion only).

My advice for Atlantis is to make make use of Death magic of your Epic Hero to get into Banelords once you move on to land. Key things for Atlantis_

1. try and get the Water Queens(along the way you can get banelords).

2. Frozen Heart/falling frost

But I have never played any of the water races-not my thing. So you may get better advice from Tyrant, Evilhomer, or another of the Kings of Water.

But yes, Atlantis is likely your best chance to prosper in this game.

Since we have 2 new players in the water, I will strive to make the map "friendly" to water races.
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  #32  
Old November 1st, 2007, 03:41 PM

Evilhomer Evilhomer is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I was considering changing to a water nation that I am not so very familiar with (either Atlantis or Oceania). I am not one of the veteran players but I guess its a stretch to call me a new player. Also I am very familiar with 1 water nation, so I have some related experience. If people have no problem with this I guess I will take whatever water nation is left (seems its oceania) after Shards pick.
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  #33  
Old November 1st, 2007, 03:44 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

How often will the game be hosted?
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Want to use multiple mods? The Mod Compatibility Index might be useful.
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  #34  
Old November 1st, 2007, 03:52 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

If Evilhomer switches to Oceania then I'd like Abysia.
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  #35  
Old November 1st, 2007, 03:54 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I updated the hosting schedule on the main page. 48 hours. Over the holidays the game will be on freeze if that is requested by anyone.

The game will be hosted on Llamaserver.

I doubt you will talk EH into giving up those free spawn imps! But you can try Val!
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  #36  
Old November 1st, 2007, 04:05 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I would not mind playing Oceania and giving Abysia away. I am however not sure if it is a great idea to stick me into the water with 2 very new players however . Not that I am pro or anything like that, but I do have some idea how to play water nations. I guess I will either stick to aby or look into some other cool hero+nation I like.
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  #37  
Old November 1st, 2007, 04:12 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

No we do not want a "shark" in the water. If possible, I would like to reserve Oceania for another new player who wants to test the mod without getting rolled right off the bat.
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  #38  
Old November 1st, 2007, 04:14 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Ermor's Epic Hero-there is more to him than appears at 1st blush. It is my sincere and fervent hope no one takes Ermor and I get "stuck" with him.

Despite Shinuyama winning last game-that Epic Hero got a major major upgrade. He was actually not a factor at all last game, being killed off fairly early by the evil Dr. P.

Vanheim's Epic Hero is better than you think.

Mictlan's Epic Hero is awesome.

Sacred Yeti of Caelum is also a beast(literally).

All 5 of these races are pretty good mp races. Especially since Mictlan's boost in 3.10.

Shinuyama turned out to be much better than I had originally expected when I played them for the 1st time in the last game.

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  #39  
Old November 1st, 2007, 04:19 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Well sharks don't do well on land, maybe I should switch to ermor so I can survive . That would free up Abysia so that other player that wanted them becomes happy as a clam as well.
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  #40  
Old November 1st, 2007, 04:26 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Put me down for Mictlan.
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