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January 3rd, 2008, 09:33 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Burning Heroes
And I'm done! Attached is a "Burning Heroes" - mod. It is basically WH 1.8 with my heroes added, combined with some structure changes to the WH mod itself (I basically alphapetized the .dm file and readme, the orginal ordering is a chaotic mess). It is 100% playable, although it was orginally intended for QM's eyes only, but some heroes are pretty weak since I wasn't able to use #onebattlespell with them yet.
Oh, QM. I didn't include the Brothers of War in this, so you'll have to add it yourself.
Some heroes that are included in it, but I haven't shown yet.
I "scrapped" the orginal idea for the Big Ape hero, and made three versions of him.
http://xs123.xs.to/xs123/08014/KingoftheJungle.JPG
He is a hero for Kailaisa. He has animalawe.
http://xs123.xs.to/xs123/08014/ImprisonedKing.JPG
Now he is a hero MA Mictlan
http://xs123.xs.to/xs123/08014/AncientApe2.JPG
And then he returns as a hero for Patala. He gets one bloodslave per month.
Then I whipped (pun intented) him for LA Agartha.
http://xs122.xs.to/xs122/07526/Dragontrainer.JPG
He summons these (2 per turn)
http://xs122.xs.to/xs122/07526/Whippeddrake.JPG
It has berserk 3, which is pretty good for Cave Drakes, sine it icreases their already impressive natural armor, and takes care of the low morale and attack.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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January 3rd, 2008, 02:24 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Burning Heroes
Cool, thanks Burnsaber.
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January 7th, 2008, 10:25 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Burning Heroes
really cool stuff !
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March 9th, 2008, 09:11 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Burning Heroes
QM, it looks like this here mod is in need of a new update with v3.15.
There's a new hero for LA Abysia, Ba'an Rachis the Slayer Dragon who needs his WH boost. There's also a problem with the Champion of the Horn because it looks like double dashes ( -- ) can't be used to comment out lines. The commands are still read. So that one appears in the pretender list for everyone because it's copystatted from Mother of Lions.
Probably needs the # characters removed from the beginning of each line.
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April 28th, 2008, 08:41 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Burning Heroes
Quote:
Edi said:
There's also a problem with the Champion of the Horn
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Yup. Every nation gets a free Champion of the Horn pretender from Marverni. How considerate of them!
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April 28th, 2008, 09:07 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Burning Heroes
That bug is easy to fix. Just restrict that unit as a pretender to an unused nation slot.
Anyway I guess WH is sort of obsolete, since it's been folded into CBM.
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April 28th, 2008, 09:12 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Burning Heroes
Will that mean that you need to use CBM to use new version of WH?
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April 28th, 2008, 09:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Burning Heroes
Not necessarily. Some of us still play the vanilla game, but prefer beefed up heroes. I might well give CBM a go, but on the whole I tend to use Better Indies to cut down on the chaff.
WH just needs an update after the next patch to account for the Hinnom, Ashdod and Gath heroes and the heroes that appeared in 3.15 (Slayer Dragon).
As far as fixing the Champion of the Horn, just deleteing # from in front of each command for him will remove him entirely.
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April 28th, 2008, 09:16 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Burning Heroes
Why would you want to remove him entirely when you can fix the bug with him even more easily?
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April 28th, 2008, 10:09 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Burning Heroes
So, is there going to be a non-CBM version of this mod for 3.15/3.16? I think that there's definitely interest in that.
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