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  #31  
Old November 8th, 2007, 02:50 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I started a test, with mid Ermor so as to recruit no cost undeads.(do you find it cheaty ?)
pretender : an awake blue dragon with 9 water.

My first try put me in prov 70, next to the cathedral.
My second put me in the upper left corner, with two neighbours, one was the motheroak.
Talking of it : what is it ? There were around thirty revelers and ten warrior mages.

I found two prov (117/121) with elephants : what the hell are they doing in London ? Or in any city ? Can you imagine elephants walking around in your street ?

For the income : it is lowish, I had neutral scales ( all at zero) and 480 gold income with more than half of the suburbs : I expect a hard day when I'll encounter the Church.

I'll do more testing tonight, and report tomorow if I find something to say.

PS : I recomment an awake SC, as it is the ONLY way to expand early.
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  #32  
Old November 8th, 2007, 07:54 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

hmm I NEVER started next to the church (and I started about a zillion games) you are NOT supposed to start within the walls.

I've not yet modded ALL provinces (I'll work on itif there are more pplz interested) so the elephants are randoms.. I'll mod them out if this map gets more popular but with 6 DL's I'm holding work on it till I get some feedback.

Basicly there are quite a few province like the motheroak... it's a thing I could imagine being somewhere in a fantasy scity environment.. I want to add more but it's not my intention to change them all, I like some randomness AND there need to be a few paths around the hard fights
If you want to know I'll explain (by the way the explanation of this one is in my coding too (but for most others it's not)
It's place where a few nature witches get with their followers BUT there is also a more dark background.. the seemingly fairly innocent naure worship covers for the darkest arts... necromancy... search for sites to see more

As I adviced myself you MUST play with an awake pretender.. that is the crimelord.. pop in all provinces is 1K even with a setting of 2x the income that is NOT MUCH. The idea is to have a relatively small starting gang to conquer to city.

I was waiting for more replies to see HOW much more income was needed.

Once you are within the walls I expect the church will have conquered most of it since (atm) they are the only ones there.. so once you are ready for that part of the game you can expect heavier resistance (though they have same income as you)
If more money is needed I think I'll place a few mines in about 50% of the province
All special provinces are fairly heavy guarded but MOST of them are also recruitment places for mages and troops.

If the fights are to strong let me know.. IMHO they MIGHT be a bit on the though side but I'm not sure.

Using Ermor might make it way easier for you than intended ... but let's see how it goes.

Thanks for the feedback so far.

Any reason why I have so few downloads? IMHO it's a nice map and with a lil bit of feedback it should be interesting to play the story.

I have quite a few idea's to add, mostly for inside the city. I'm also thinking of making assasins a bit better.. higher map move etc to make them more usefull (seems like a method a crimelord would use so I want to promote it)
Also if the Church it to much competition I'll make a faction "Nobility" which has no peace with the church to keep a lil competition within the walls. The king is just there for endplay... he's got good income, a good SC and access to some nice troops. I THINK that once you are ready for him he will be too easy but it will prevent a few cheesy victory methods I think . I'm also thinking about dividing 2 parts of the outercity with 2 HARD to beat provinces in the middle above the walls and then find a way to get one or two "gangs" on either side of it. Do you think the gates are to heavily guarded btw?

Humakty let me know what you think of the plans/idea's I posted above and other things you want me to know.


OK pplz.. MORE downloads.. more feedback.. I really doubt you'll regret playing this campaign and once we've improved it further it'll only be better.
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  #33  
Old November 9th, 2007, 08:48 AM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll play further more this week-end (as I watched TV till late yesterday : sometime it's good not to think too much)

I like the idea of improved assassins, but it will be hard to improve ALL assassins. Maybe, if this mod interest someone else than me and you, you could mod a gang faction or two, it would mean less work if you want to mod special units (like super spies/assassins).

What I see of the gates doesn't seem too much, but I only have a scout, so I don't have a complete report.

Anyway, more feedback soon, as your mod seems to me as very original and pleasant to play.

So I support you in saying : HEY YOU ALL !! Test it, it's easily installed and quick to play.
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  #34  
Old November 9th, 2007, 02:03 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

I would improve the assasins you get from some special sites (atm there is 1 on the map, then I'd add another 2-3)

My last post is a bit chaotic but if you could try to read it and reply on several of the other things I mention'I'd be grateful.

I'll try to make a list right here.

1. DO you think the church is to strong when you encounter them, do they need another party within the walls?
2. DO you think more provinces need sites for extra income? (plain mines)
3. DO you like my special provinces?
4. Are the special provinces to strong? SHould there be better rewards for them?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #35  
Old November 10th, 2007, 12:14 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

1. No, but I made a rush with hundreds of undeads, only to be slowed by their home province, The Cathedral (funny there is the same sort of site on the gates). The AI clearly suffers less from lack of gold (difficult level), and with a classic faction, I think I would have been outnumbered and beaten, even if I owned two times more provinces. When I reached them they had two castles, but they did not control more than the half of the inner city.
All of this balances quite a bit because the AI tends to suicide on the special provinces.
I think it would be more fun wth one more party in and one more party out of the walls.

2. Yes, I don't know what I would have done without my longdeads.

3. yes, but as undeads are crappy, and the low supplies bans big armies, I was only able to take the Motheroak.
How many sites are in each province ? I found only two in Mother oak (without acashic record). The Market Outside the wall is really funny. (12 huge elementals !!)The one with Bogus+an army is maybe too strong, lost a strong army (80+regular units,prophet and a support mage)without killing anyone.

4.Thugs are clearly the solution, maybe the only one, but I haven't done it , most of my mage/priests reanimate all the time.
Don't know for the rewards, motheroak is good.

My dragon was rapidly injured (chest wound), hopefully I wasn't clumsy enougth to send him on a special province, which,I think, can take out almost any early thug/SC.

In the walls I found the Akadomeia, which is one of arcos national : you can't recruit from it, apart if you are Arcos

I forgot one thing : those damn events, regularly giving me hordes of useless and costly chaff, a real pain in the rear with neutral luck, a sure death with +3 luck. Need to be a good logistician to send them die as soon as they appear.
It would be great if we could mod the events, but I don't think it is possible.
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  #36  
Old November 10th, 2007, 01:10 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

what was you indie strenght?

I never placed bogus anywhere I think...

I didn't know you can only recruit from nationals if you are the nation.. I placed Niefelheim on one too.. I liked the idea of being able to recruit neifelgiants after beating a strong province.. I can replace the akadeamia later with something to recruit sage though

If there was a site on the gates it's random

Maybe you should try a game with a regular nation and indie strength 3?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #37  
Old November 10th, 2007, 04:25 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
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  #38  
Old November 10th, 2007, 04:57 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Quote:
Humakty said:
I'll try with a regular nation (abysia I think), but I'll leave indeps on 5 cause I'm used to it and I read somewhere on the forums the AI took advantage of low indeps.(maybe you guessed it was on 5 for last game)
I'll report, sooner or later.
Strange I found Bogus if you did not place him on the map, maybe events may take place in indep provinces ?
Random is sometimes really coicidentall, almost had to report my invasion.
If a "barbarian invasion", "knight attack" or other independents attack!-type event happens in a independent province, the attackers join the defenders.

If the game lasts long enough, you can end up with a province of Vampires, Knights, Blood Druids, Barbarians + Bogus as defenders..
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  #39  
Old November 10th, 2007, 05:02 PM

Aezeal Aezeal is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

And.. that is a good reason to leave it alone

Anyway burnsaber.. just try the map yourself and let me know what you think too
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #40  
Old November 13th, 2007, 06:57 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

13 downloads and only one posting feedback.. is it that bad?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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