.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old December 5th, 2007, 12:19 AM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Good late game SCs?

Quote:
jaif said:
Quote:
Via stupidity mostly. I had to empower in one air, air helmet him then cloud trapeze because I was unaware of his limitations. Worked in SP. Probably not the best choice, but it worked. Took several provinces all alone before getting red hearts.
I don't understand this at all. I summoned a treelord just now in an SP game just to see what they were like. They only have 2 misc slots, and their branches are 15 point attacks - hardly anything special. On top of that it's nature magic, which is hardly that offensive. So what do I do with a treelord besides give him a magic carpet and use him to summon defenses and creatures all over?

-Jeff
Treelords, as far as I can tell, have one purpose.

You cast Transformation to turn them into non-unique moose, and then run around with Nature 4 moose-mages. Resummon, and repeat.
Reply With Quote
  #32  
Old December 5th, 2007, 02:09 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Good late game SCs?

You can use them to cast Nature globals, then when someone comes looking to kill whoever cast the global, they can pretend they are just an ordinary tree.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #33  
Old December 5th, 2007, 03:55 AM
RamsHead's Avatar

RamsHead RamsHead is offline
Sergeant
 
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
RamsHead is on a distinguished road
Default Re: Good late game SCs?

Quote:
Rathar said:
To derail..

How does one make an effective Dragon SC pretender?!

I have been messing around a fair bit and all I can seem to produce is something which has a 50% chance of taking a weak (militia, hvy infantry, archer) province and almost always picks up 1-3 afflictions the next time they try it and then are done until I have chalice or etc etc.

I know I am just sucking somehow as I see you folks speak of them as being great for province clearing and early expansion but I just cant seem to do it!

Here is what I usually try..

I take a dormant dragon, usually fire, and give them more fire, at least 3 water (quickness) and I have been trying earth, nature, and astral of 3 min also. The 3 value is to enable the dragon to still be able to cast spell in that magical area when in dragon form. I am decking them out in whatever helmet I may be able to afford, usually horror or the nature/gore attack one, a luck misc and a regen misc or reinvigor or things like that. I usually play with an indy level of 9-8 but I have this trouble on 6 too so..

Any clues?
I know vfb gave some advice already, but so will I. If I am using a red or blue dragon, I set usually set him in the center and far back. I give him fire*5 then attack closest orders. He will walk into range and spit out some flames/frost, and then, if the troops are not already on him, he will fly the short distance and attack. I have consistently taken indies doing this without awe and rarely getting afflictions. Obviously certain indies should be avoided, but your general ones can be taken down without much effort.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
Reply With Quote
  #34  
Old December 5th, 2007, 05:21 AM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Good late game SCs?

*Deleted for stupidity*
Reply With Quote
  #35  
Old December 5th, 2007, 06:12 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: Good late game SCs?

Quote:
vfb said:
You can use them to cast Nature globals, then when someone comes looking to kill whoever cast the global, they can pretend they are just an ordinary tree.
LOL
Reply With Quote
  #36  
Old December 5th, 2007, 12:51 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Good late game SCs?

An ordinary tree with a face?
Reply With Quote
  #37  
Old December 5th, 2007, 12:53 PM

Tichy Tichy is offline
Sergeant
 
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
Tichy is on a distinguished road
Default Re: Good late game SCs?

As long as he doesn't sneeze, he's fine.
Reply With Quote
  #38  
Old December 5th, 2007, 01:01 PM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Good late game SCs?

I just can't imagine a moose transformed treelord running all other the place, casting ToM on every missile/spell caster he stumbles upon....
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #39  
Old December 5th, 2007, 07:36 PM

DigitalSin DigitalSin is offline
Corporal
 
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
DigitalSin is on a distinguished road
Default Re: Good late game SCs?

Hooray for non-unique meese!!
__________________
My dragon collection!
Reply With Quote
  #40  
Old December 5th, 2007, 07:51 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Good late game SCs?

Quote:
K said:

Treelords, as far as I can tell, have one purpose.

You cast Transformation to turn them into non-unique moose, and then run around with Nature 4 moose-mages. Resummon, and repeat.


Wow! I really after try this! I always wondered what they were for...

Tips hat to K's brilliance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.