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June 11th, 2008, 10:09 AM
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First Lieutenant
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Join Date: Jan 2007
Location: New York, NY
Posts: 651
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Stasis- MA game (open). Sign up!
Still room? I'll take Pythium.
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June 11th, 2008, 11:03 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Stasis- MA game (open). Sign up!
Well, I have largely written a program, but I just realised it doesn't differentiate between water and land provinces (I assume you meant less than three neighbours of the same land/sea type). By the way, do you really mean less than three, or "three or less"?
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June 11th, 2008, 12:02 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Cool that you did it. I meant "two or less" but "three or less" will also be fine.
As for water provinces, I think, it's also doable, isn't it?
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June 11th, 2008, 12:18 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Stasis- MA game (open). Sign up!
Yeah, it's doable, I just thought I'd better stop cos I'm at work!
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June 11th, 2008, 12:18 PM
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Sergeant
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Join Date: Dec 2007
Location: Staring through your window
Posts: 333
Thanks: 26
Thanked 4 Times in 4 Posts
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Re: Stasis- MA game (open). Sign up!
are we gonna use the worthy heroes mod Ano?
__________________
I can has Backrub?
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June 11th, 2008, 12:25 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
I don't mind if nobody does.
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June 11th, 2008, 02:20 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Stasis- MA game (open). Sign up!
If the script doesn't want to handle the water properly because of land connects, that much can be edited manually in just a few minutes. Yes, I am volunteering myself, if that's what you're going to ask.
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June 11th, 2008, 02:43 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Yes, this can be done manually, but llama's script will be a very useful tool once he finishes it. For now, yes, we may even assign starting provinces manually.
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June 11th, 2008, 08:22 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Tried to specify starting locations but ran into the following problem:
Is it possible to specify a set of possible starting locations from which starting location for specific nation will be chosen?
#specstart should have 2 params to work: nation number and province number. What should I do if I don't want to link starting location to specific nation?
If it is possible in no way other than marking each province out of this set with #nostart, I really don't like it .
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June 11th, 2008, 08:36 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Stasis- MA game (open). Sign up!
Well, it's likely a much more complicated script, but it would be interesting if it could be automated in such a way as to make fair and balanced (static) start positions. So, it would eliminate all territories with 3 or less connections, then determine loosely (based on a specified number of nations) the average spacing to make them all roughly equidistant, and especially to insure that all capitals are at least 3 provinces from eachother. I am sure this is far too complicated for anyone to just sit down for 15 minutes and bang out, so it's just wishful thinking, but it sounds neat. I mean once it was doing all that, it could probably even go down the list based on number of connections, so it would look at say, provinces with 7 neighbors, and see how many could work together as capitals, and then fill the rest of the list with 6 neighbor spots if possible.
Forgive my blathering, I am much better at speaking and typing, than programming. Well, I'm much better at just everything other than programming..... but I don't hold it against myself.
>.>
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