.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Should mage be allowed to cast another spell if Returning is scripted?
Yes 12 30.00%
No 28 70.00%
Voters: 40. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #31  
Old August 20th, 2008, 05:54 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Should returning be overridden at all?

I had a similar thing with W9 blessed yavana archers. The idea was to have them shoot 3 times in 2 turns, but instead they moved a little forward every other turn.
Reply With Quote
  #32  
Old August 20th, 2008, 06:01 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Should returning be overridden at all?

Maybe their target was out of range?
In the cases like this the first thing that should be done is looking into debug log (run dom with -ddd option).
Reply With Quote
  #33  
Old August 20th, 2008, 06:26 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Should returning be overridden at all?

Targets were in range. One turn they just shoot at the targets and the next they first shoot and then move a little forward. They don't keep their remaining AP to be able to shoot twice next turn, they use them all up by moving forward.
Reply With Quote
  #34  
Old August 20th, 2008, 06:33 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Should returning be overridden at all?

Whats happening is when your unit is under the effect of quickness, you seem to have a few action points left over, so you automatically use them up and move forward.

Great if you have a kitted out thug/SC as you want to be up close and personal but very bad for missile weapons. It does not effect spell casters who are quickened, as casting 1 spell uses up all action points.

Its just a problem with missile weapons/quickness combo.
Reply With Quote
  #35  
Old August 20th, 2008, 06:37 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Should returning be overridden at all?

Understood. Probably, that's a bug.
Reply With Quote
  #36  
Old August 20th, 2008, 06:45 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Should returning be overridden at all?

Back to magic duel and returning. A seraph on defence having armor of virtue and casting phoenix pyre to live through magic duels gets magic dueled. He returns to home province with a new effect on him - Dragon master (3).
Reply With Quote
  #37  
Old August 20th, 2008, 06:50 PM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Should returning be overridden at all?

Nice bug
Reply With Quote
Reply

Bookmarks

Tags
retreat, returning


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.