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October 14th, 2008, 08:30 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: usefulness of the high-end Construction summons?
Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.
Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
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http://z7.invisionfree.com/Dom3mods/index.php?
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October 15th, 2008, 06:57 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by vfb
Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.
Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
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I am not claiming that crushers are a great unit. I think crushers were the first 100+ HP unit I ever summoned and that put them in an elevated position in my lineup.
It does appear to be a somewhat common phenomenon among units and spells for many players.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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October 14th, 2008, 11:03 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: usefulness of the high-end Construction summons?
I assume boot of quickness + staff of the damed. Plus antimagic stuff.
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October 15th, 2008, 07:30 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: usefulness of the high-end Construction summons?
The Crusher is a great unit because:
*High HP and size draws arrows and magic
*High protection
*Poison resistant
*Inanimate
*Not extremely high MR means it will draw magic attacks
*Relatively low cost
*Comes early
If a nation has all that in a recruitable unit crushers are a waste of gems. Otherwise there is no reason not to use it. MA Ulm has great use of them for example.
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October 15th, 2008, 10:41 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by Dedas
The Crusher is a great unit because:
*Not extremely high MR means it will draw magic attacks
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So AI targets low MR units first when it does MR-checking attacks?
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October 15th, 2008, 08:06 AM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
Thanked 2 Times in 1 Post
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Re: usefulness of the high-end Construction summons?
My choice:
1. Mechanical Men. Resistant to many spells, cheap, quite effective in mid-game
2. Iron Dragons. Flying, fast and brutal. Useful for "attack rear" and killing of enemy mages. Or trample enemy archers. Or (kind of fun) some of them with Gift of Reason can quickly capture provs, which left unprotected
3. Siege golems. Sometimes they are the only way to capture enemy castles (e.g. longplay vs MA Ulm "Defensive" - he will build his damn Castles everywhere, but with Siege Golems there`s no troubles)
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Also grammar nazis must say sorry to my sick duck, yeah
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October 15th, 2008, 04:07 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: usefulness of the high-end Construction summons?
I checked the manual, and clockwork horrors are listed as 0 Fatigue, so I don't see that they would actually build up fatigue...is there a separate effect?
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You've sailed off the edge of the map--here there be badgers!
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October 15th, 2008, 04:23 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: usefulness of the high-end Construction summons?
Quote:
Originally Posted by HoneyBadger
I checked the manual, and clockwork horrors are listed as 0 Fatigue, so I don't see that they would actually build up fatigue...is there a separate effect?
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Exhaustion 15.
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October 15th, 2008, 04:13 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: usefulness of the high-end Construction summons?
Yes, they have exhaustion 15
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October 15th, 2008, 04:59 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: usefulness of the high-end Construction summons?
Oh that stinks. Hmmm I don't suppose there's a good spell, or modifiable spell effect, to cure that, is there?
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You've sailed off the edge of the map--here there be badgers!
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