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  #1  
Old October 14th, 2008, 08:30 PM
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Default Re: usefulness of the high-end Construction summons?

Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.

Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
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  #2  
Old October 15th, 2008, 06:57 AM
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Default Re: usefulness of the high-end Construction summons?

Quote:
Originally Posted by vfb View Post
Crushers have lower MR (12 vs 18), are missing the body slot, and GoR is expensive.

Dai Oni/Svartalfs/Bakemono Sorcs/Harab Elders can easily summon Poison Golems, and so can any D+E PoD or Lich etc.
I am not claiming that crushers are a great unit. I think crushers were the first 100+ HP unit I ever summoned and that put them in an elevated position in my lineup.

It does appear to be a somewhat common phenomenon among units and spells for many players.
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Old October 14th, 2008, 11:03 PM

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Default Re: usefulness of the high-end Construction summons?

I assume boot of quickness + staff of the damed. Plus antimagic stuff.
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Old October 15th, 2008, 07:30 AM
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Default Re: usefulness of the high-end Construction summons?

The Crusher is a great unit because:

*High HP and size draws arrows and magic
*High protection
*Poison resistant
*Inanimate
*Not extremely high MR means it will draw magic attacks
*Relatively low cost
*Comes early

If a nation has all that in a recruitable unit crushers are a waste of gems. Otherwise there is no reason not to use it. MA Ulm has great use of them for example.
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  #5  
Old October 15th, 2008, 10:41 AM

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Default Re: usefulness of the high-end Construction summons?

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The Crusher is a great unit because:

*Not extremely high MR means it will draw magic attacks
So AI targets low MR units first when it does MR-checking attacks?
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Old October 15th, 2008, 08:06 AM
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Default Re: usefulness of the high-end Construction summons?

My choice:
1. Mechanical Men. Resistant to many spells, cheap, quite effective in mid-game
2. Iron Dragons. Flying, fast and brutal. Useful for "attack rear" and killing of enemy mages. Or trample enemy archers. Or (kind of fun) some of them with Gift of Reason can quickly capture provs, which left unprotected
3. Siege golems. Sometimes they are the only way to capture enemy castles (e.g. longplay vs MA Ulm "Defensive" - he will build his damn Castles everywhere, but with Siege Golems there`s no troubles)
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  #7  
Old October 15th, 2008, 04:07 PM
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Default Re: usefulness of the high-end Construction summons?

I checked the manual, and clockwork horrors are listed as 0 Fatigue, so I don't see that they would actually build up fatigue...is there a separate effect?
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  #8  
Old October 15th, 2008, 04:23 PM

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Default Re: usefulness of the high-end Construction summons?

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Originally Posted by HoneyBadger View Post
I checked the manual, and clockwork horrors are listed as 0 Fatigue, so I don't see that they would actually build up fatigue...is there a separate effect?
Exhaustion 15.
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Old October 15th, 2008, 04:13 PM

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Default Re: usefulness of the high-end Construction summons?

Yes, they have exhaustion 15
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  #10  
Old October 15th, 2008, 04:59 PM
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Default Re: usefulness of the high-end Construction summons?

Oh that stinks. Hmmm I don't suppose there's a good spell, or modifiable spell effect, to cure that, is there?
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