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  #31  
Old September 1st, 2009, 11:48 AM

Sombre Sombre is offline
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Default Re: Fatigue quick reference

The chaff would bunch up pretty quick and get trampled anyway. Can't really avoid that.

Trampling is unlike flying or berserk in that it cares about base enc I believe, so a 0 enc trampler gets no fatigue from goin a-tramplin. See behemoths.
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  #32  
Old September 1st, 2009, 05:07 PM
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WraithLord WraithLord is offline
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Default Re: Fatigue quick reference

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Originally Posted by Kuritza View Post
I am not sure about 'all' elemental attacks, but Scutata Volturnis surely adds fatique with its shocking grasp attack.
10x. Do you know how much?
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  #33  
Old September 10th, 2009, 12:36 PM

Snacktime Snacktime is offline
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Default Re: Fatigue quick reference

the fatigue penalties for cold and hot, does your nation's preference affect those? i.e. is the penalty relative to your national prefernce? It seems weird that a nation that prefers +3 heat would suffer an encumberance penalty for being in +3 heat, and that cold wouldn't have any additional effect.

besides fatigue, what are the other effects of the cold and heat scale in a particular province?
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  #34  
Old September 10th, 2009, 02:43 PM

MaxWilson MaxWilson is offline
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Default Re: Fatigue quick reference

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Originally Posted by Sombre View Post
The chaff would bunch up pretty quick and get trampled anyway. Can't really avoid that.

Trampling is unlike flying or berserk in that it cares about base enc I believe, so a 0 enc trampler gets no fatigue from goin a-tramplin. See behemoths.
Wait, 0-enc flyers gain fatigue??? That's really interesting. (By the way, I think everyone knows that flying causes you fatigue proportional to the distance you move. What surprises me is that I assumed it was in some way proportional to your melee encumbrance as well, which would make 0-enc flyers immune.)

IMHO, it's simpler to think of trampling as a melee attack that you perform multiple times instead of trying to draw analogies to special abilities like flying or berserk. Each time you trample you take [melee encumbrance] fatigue, affected by all the normal modifiers including armor weight, swamp/cold/heat, and base encumbrance. As usual if you're 0-enc your melee encumbrance is 0.

-Max
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  #35  
Old September 10th, 2009, 02:45 PM

MaxWilson MaxWilson is offline
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Default Re: Fatigue quick reference

No, your nation's preference does not affect unit fatigue penalties for extreme heat/cold, only resistances on your units do. IIRC Hinnom, for example, prefers Heat-2 or Heat-3, and most of its units are not fire-resistant so they take +2 enc in Heat-3 provinces. Obviously the fire-resistant Rephaites do not suffer this penalty.

-Max
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  #36  
Old September 11th, 2009, 02:38 AM

Kuritza Kuritza is offline
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Default Re: Fatigue quick reference

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by Kuritza View Post
I am not sure about 'all' elemental attacks, but Scutata Volturnis surely adds fatique with its shocking grasp attack.
10x. Do you know how much?
Dunno exactly. Sometimes its quite severe, sometimes its ~10 or so. Pretty random, I guess, but still deadly in a duel of 2 SCs who cant 1-shot each other.
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  #37  
Old September 14th, 2009, 08:12 PM

Bastiat Bastiat is offline
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Default Re: Fatigue quick reference

Generally speaking, do Units with multiple attacks take fatigue on each attack? I've actually read differing views on this on the Forums.
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  #38  
Old September 14th, 2009, 08:24 PM

thejeff thejeff is offline
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Default Re: Fatigue quick reference

Multiple attacks do not cause extra fatigue.
Getting extra attack actions through quickness does.
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  #39  
Old September 14th, 2009, 09:05 PM

Bastiat Bastiat is offline
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Default Re: Fatigue quick reference

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Originally Posted by thejeff View Post
Multiple attacks do not cause extra fatigue.
Getting extra attack actions through quickness does.
Spell Quickness and Water Bless Quickness both, correct?
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  #40  
Old September 14th, 2009, 10:04 PM

thejeff thejeff is offline
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Default Re: Fatigue quick reference

Either. Or Heroic Quickness.
Anything that gives extra actions as opposed to using multiple weapons or a weapon with multiple attacks.
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