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August 22nd, 2009, 09:00 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Aardwark - started!
I'm only a temporary sub in this game but it seems to me that having strict inflexible conditions is always bad for people. Be flexible - it's a key to success in any business  .
Just a side note, nothing more, but I'd never sign into a game with conditions like this. A lot of things may happen in life and who knows where we are the next day. Sacrificing your game due to unexpected circumstances doesn't sound good and good subs are not always easily found.
Once again, just an opinion.
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August 22nd, 2009, 11:50 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Aardwark - started!
Dau shook his head in disbelief. Everything had been going so well. The spider riders taking one province after the other, the fevered sweating red power in their beds, the dark secrets about to be unfolded.
The one eyed giants had emerged unexpectedly from the seas, taking the capital in less than a month, annihilating the machakan armies.
Dau sighed and went back to the construction site of his new lab.
So I have been successfully rushed by Ghoul31(congrats, well played!), I will fight to the end but stand no chance. I have no lab, no capital and hardly any troops left. So there will soon be need for a new admin.
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August 22nd, 2009, 08:29 PM
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Second Lieutenant
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Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
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Re: Aardwark - started!
If we do end up needing a new admin, I guess it should be someone who isn't adminning another game and, even better, if this is the only game they're playing in. How about we have a show of hands for all that apply? This is currently my only game, but I'd rather not take the job of admin, not while school is so close anyway.
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August 23rd, 2009, 09:11 PM
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Private
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Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
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Re: Aardwark - started!
Well sorry about that, I had to go away for work purposes.
I guess I should be more selective when I join a game.
Sorry about missing my turns, I will check to see what happened over the last two turns.
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August 24th, 2009, 04:40 AM
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Private
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Join Date: Jun 2009
Location: Perth, Western Australia
Posts: 44
Thanks: 1
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Re: Aardwark - started!
Just thought I would say something about the rules. I understand the need to stick to rules and my nation is not the biggest as I'm a newbie and learning how to play.
I still find it slightly harsh to be staled twice.
The first one should have been a big enough slap on the wrist, to then stale me again was a little harsh. To top it off, two other nations have staled, one has staled three times.
Anyway, it was in the rules so I understand the right to stick to the rules. I just think sometimes in life rules should be a little more flexible.
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August 22nd, 2009, 09:39 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Aardwark - started!
Well, the other side of that coin is that pacing is an important part of maintaining game enjoyment which is why we have set deadlines in the first place. A stale here or there isn't going to kill anybody and the idea of having no delays for the first X turns is that the early turns can be done in a short period of time so it's not reasonable to hold up the entire game over a turn that can be put in in 5 minutes in a pinch.
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August 22nd, 2009, 09:51 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Aardwark - started!
Hm, maybe that's my personal attitude to staling. I must say I never staled a single time and I'm not going to. But things do happen and not having an escape way may be very painful.
Btw, I'm not agree that stale early on is a lot less important than a later one. Early years determine how your nation will look like after indies are over and 3-4 provinces you lose due to stale always matter.
But, of course, all this is a matter of personal preference. I see absolutely no problem in doing early turns *relatively* fast, I just don't like limits  .
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August 22nd, 2009, 09:54 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Aardwark - started!
Maybe a rule that at least two people should ask for each 10-24 hour delay could be better.
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August 22nd, 2009, 11:41 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
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Re: Aardwark - started!
Well, the rules were posted by Fantomen in the first post of this thread. There are just four rules in this game, so anybody signing up must have read those through. I mean, it's just the first 20 turns, turns seldomly take many minutes to complete.
I for one signed up for this game spesifically because of the four rules mentioned by Fantomen in the OP. If the rules would be now all of the sudden changed, I for one would feel cheated.
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August 22nd, 2009, 11:37 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Aardwark - started!
I understand your opinion Ano. But since those conditions were clearly stated in the game description, wouldn´t suddenly abandoning the rule be unfair to those who signed up expecting a fast paced start?
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