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  #31  
Old October 2nd, 2009, 07:09 PM
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Default Re: Agartha summons

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Originally Posted by Swan View Post
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).

Immobiles are good because they can be used to break up charges and draw fire. Giving it a poison cloud and making it very hard to kill only makes it more effective.


As far as mushrooms go: Since mushrooms are just the fruiting bodies of a fungus, what if you had just a Sprite of a shadow on the ground (representing the ground being permiated with the fungus), and then had it summon mushroom "allies" in combat?

In that way, you could do something that I don't think has been seen in the game yet--build a wall right across a battlefield, and have it grow stronger, the longer the battle continues. You could even possibly use the fungi to trap attackers and prevent them from leaving the battle---nasty, if they're also putting out AOE poison clouds.
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  #32  
Old October 2nd, 2009, 07:52 PM

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Default Re: Agartha summons

My plan was to copy the monster from the elder things, who have a special ability that they cause stun when they die.

I figure this made sense - underground things using echo location (DV) underground 'see'.

I was deciding between giving them a sound lance ability (stun damage) and no attack whatsoever- only the stun damage of death.

You can use either idea - or none, of course
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  #33  
Old October 3rd, 2009, 06:43 AM
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Default Re: Agartha summons

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Originally Posted by HoneyBadger View Post
Quote:
Originally Posted by Swan View Post
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).

Immobiles are good because they can be used to break up charges and draw fire. Giving it a poison cloud and making it very hard to kill only makes it more effective.


As far as mushrooms go: Since mushrooms are just the fruiting bodies of a fungus, what if you had just a Sprite of a shadow on the ground (representing the ground being permiated with the fungus), and then had it summon mushroom "allies" in combat?

In that way, you could do something that I don't think has been seen in the game yet--build a wall right across a battlefield, and have it grow stronger, the longer the battle continues. You could even possibly use the fungi to trap attackers and prevent them from leaving the battle---nasty, if they're also putting out AOE poison clouds.
that's a good idea! i'll start to work on it
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  #34  
Old October 3rd, 2009, 06:22 PM
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Default Re: Agartha summons

After 2 days of work, cut, paste and search i choose for the easy route.
Maybe i'll work on it more to improve colors, but 90% it will be like that.
This sprite really made me go loco, i'll take a break and restart monday morning to work on this mod.
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  #35  
Old October 3rd, 2009, 07:40 PM

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Default Re: Agartha summons

Quote:
Originally Posted by Swan View Post
After 2 days of work, cut, paste and search i choose for the easy route.
Maybe i'll work on it more to improve colors, but 90% it will be like that.
This sprite really made me go loco, i'll take a break and restart monday morning to work on this mod.
WOW.

Incredible! I know you have done a lot of work on it and may not want to visit it at all...

but to convey the idea of flying.. how about some sort of 'cloud' underneath the mushroom - ethereal blue?
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  #36  
Old October 4th, 2009, 04:30 AM
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Default Re: Agartha summons

That's a beautiful sprite, Swan. The colors could perhaps look a little more like neon filling glass? Or (allow me to date myself) possibly a lava lamp. Since the basic sprite seems to be transparent(ish).

Looks really cool though, as-is, and I'm just fumbling at it in the dark, afterall.
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  #37  
Old October 4th, 2009, 05:59 AM

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Default Re: Agartha summons

I'm not sure how good that's going to look on the backdrops you get in the game. Try filling the black in with green or brown, see what it looks like.
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  #38  
Old October 4th, 2009, 03:38 PM
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Default Re: Agartha summons

Sombre has a point. You could maybe fix that though, with careful application of shadow pixels so that bits of the background shine through, like they're reflecting.
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  #39  
Old October 5th, 2009, 05:19 AM
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Default Re: Agartha summons

The problem is that i can't check how they look in game, but i will be able to in a week. However i'll repaint them in green-brown and post them. It you wish i can release the mod so you can check their looks.
At Chris: this mushrooms will not be flying; for the flying creauture i chose to take an agarthan and to attach him a couple some wings and a beak.

Last edited by Swan; October 5th, 2009 at 05:39 AM..
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  #40  
Old October 23rd, 2009, 06:43 PM
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Default Re: Agartha summons

AH! you thought this mod was dead, but my boredom (boringness? oh whatever, you got it) never die!
Now, to be serious, what do you think about the look of this mushroom?
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