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  #31  
Old March 17th, 2010, 05:08 PM
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Default Re: Lunar Sea - a second bout of modness

Quote:
Originally Posted by militarist View Post
Ossa, Herr Heimlich.. re-read first post, and resend your idea of the race you want to add to the pool of races. The only reason the game can be hard for newbie is that you will play for some of weakest nations you maybe never tried to play at all.
Re-read it. Always up for a challenge, even if Ulm or some of the others may come my way

@Gregstrom
The idea of "Pantheon Victory" sounds fascinating. But wouldn´t Pantheon Membership needed to be announced in some way for everyone?

Edit: Oh, and after some consideration, I´d like to change the nation I submit to the pool to Vanheim.
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  #32  
Old March 17th, 2010, 05:44 PM
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Default Re: Lunar Sea - a second bout of modness

Pantheon membership should probably be recorded somewhere, to keep things honest. Maybe sent to a neutral third party, if one is available of course. Or possibly to a specially created email account somewhere.

On the other hand... what benefit does anybody get from being dishonest about pantheon membership?
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  #33  
Old March 18th, 2010, 07:41 AM

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Default Re: Lunar Sea - a second bout of modness

Pantheon stuff sound good. How about Cradle of Dominion for the map? It has lots of choke points which should make things interesting.
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  #34  
Old March 18th, 2010, 08:31 AM
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Default Re: Lunar Sea - a second bout of modness

Edit2: Okay, all resolved.
On a sidenote. Does the Community Sprite Update Mod and the Streamers & Standards Mod work online regardless?
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Last edited by Herr Heimlich; March 18th, 2010 at 08:59 AM..
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  #35  
Old March 18th, 2010, 10:42 AM

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Default Re: Lunar Sea - a second bout of modness

I am not sure if we want to make it even more complicated. So many new mods to learn and adding advanced victory conditions on top of that? But I have nothing against newer players allying against stronger
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  #36  
Old March 18th, 2010, 12:19 PM

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Default Re: Lunar Sea - a second bout of modness

I think I'm somewhat against Pantheons, but I'll stay in both cases.
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  #37  
Old March 18th, 2010, 03:55 PM

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Default Re: Lunar Sea - a second bout of modness

With so many new mods flying around, I am against the idea of pantheons. Hell, I played in Unsanity 1 and I still feel like I need time to practice with CPCS and Holy war, let alone endgame diversity mod.
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  #38  
Old March 19th, 2010, 11:00 AM
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Default Re: Lunar Sea - a second bout of modness

Right. Standard victory conditions then. Any other map ideas?
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  #39  
Old March 19th, 2010, 11:07 AM

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Default Re: Lunar Sea - a second bout of modness

Glory of the Gods? but I always have bad MP luck on it :P How many players do we have finally?
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  #40  
Old March 19th, 2010, 04:37 PM

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Default Re: Lunar Sea - a second bout of modness

When our nations are going to be assigned? I'll need some testing after that and the weekend is the best time for it.
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