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September 19th, 2010, 11:16 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Trinity - Newbie game - Design pretenders
Quote:
Originally Posted by Ragnoff
Are the province names virtually unreadable to anyone else? For me there are the same color as the map. Is it a setting I need to change?
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Quote:
Originally Posted by iRFNA
I think it's the map file itself that determines that color? You can at least read the names up top if you select them...
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You know, that's a good question. I never play with province names on so I hadn't really considered that. I don't think the .map file specifies that (hopefully not since this map file with fixed starts is only on the llamaserver).
Quote:
Originally Posted by iRFNA
And what's with the crowns? I found 5, do we gotta catch em all or something?
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Those you can ignore. I think it indicates victory points, even though we're not using them.
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September 20th, 2010, 06:41 AM
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Private
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Join Date: Aug 2010
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Re: Trinity - Newbie game - Design pretenders
Hello,
sorry for the waiting, my friend has a little problem with the e-mail.
Now i'm going to the university, and after we will send the turns.
Sorry about that.
Bye
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September 20th, 2010, 02:05 PM
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Private
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Join Date: Sep 2010
Posts: 14
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Re: Trinity - Newbie game - Design pretenders
I had problems with the forum account and it's activaction.
I'm sincerely sorry because of my delay.
Now everything is ok.
I will send the second turn in a few hours.
Thank you very much.
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September 20th, 2010, 08:10 AM
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Corporal
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Join Date: Sep 2010
Posts: 66
Thanks: 3
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Re: Trinity - Newbie game - Design pretenders
So active, so restless, these pretenders without enough faith in their servants that they are stirring already! Only 2 had faith, only 2 allow their servants time to properly prepare for their arrival....
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September 20th, 2010, 08:18 AM
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Corporal
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Join Date: May 2009
Posts: 59
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Trinity - Newbie game - Design pretenders
I will be away from my computer from Friday to Sunday evening. I think I will be able to play a turn on Friday before evening (in Europe), and then the next possible time will be late on Sunday.
Is it possible to skip the turn on Saturday? Otherwise I would be looking for a temporary sub (MA Bandar Log). Otherwise I would stale.
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September 20th, 2010, 02:28 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Trinity - Newbie game - Design pretenders
Welcome, CarlixTomix!
Marmaduke, I think it makes sense to put the game on hold Saturday rather than look for a one turn sub. Please let me know when you are leaving on Friday and I'll postpone the next hosting until Sunday (say, 23:00 GMT?).
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September 20th, 2010, 02:43 PM
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Corporal
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Join Date: May 2009
Posts: 59
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Trinity - Newbie game - Design pretenders
Thanks Valerius, I will PM you on Friday then.
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September 20th, 2010, 05:41 PM
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Corporal
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Join Date: Sep 2010
Posts: 66
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Re: Trinity - Newbie game - Design pretenders
I found it quite humorous that at about 530 Eastern on Monday five or six of the eight players were hanging out online in the Shrapnel forums and a bunch of us had just recently submitted our turns. We are sitting about hoping that Ulm happens to login and submit so that we can do another set of turns!
You think most of us are excited about being in a multiplayer game?
Last edited by Ragnoff; September 20th, 2010 at 05:49 PM..
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September 20th, 2010, 07:19 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Trinity - Newbie game - Design pretenders
Quote:
Originally Posted by Ragnoff
You think most of us are excited about being in a multiplayer game?
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That's great to see! Newbie games really are among the most fun.
I've mentioned this a bunch of times recently so I may be repeating myself but just a reminder that if you are the last person to send in your turn (check the llamaserver to determine this), wait a few minutes for the game to host and then immediately complete your next turn (since turns only take a few minutes to complete). This really helps keep the game moving early on (especially when you consider that people are in different time zones) and that gets everyone into the game. 
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September 20th, 2010, 07:51 PM
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Corporal
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Join Date: Sep 2010
Posts: 172
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Re: Trinity - Newbie game - Design pretenders
It is nice to have an enthusiastic bunch and have the game move along quickly. I'm already seeing dark candles on the horizon.
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