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  #1  
Old September 30th, 2010, 01:18 PM

Executor Executor is offline
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

Calahan, you've translated my thoughts into words, thanks!
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  #2  
Old September 30th, 2010, 02:47 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

@wraithlord

I'm pretty sure that I am not a complete newb. I've been playing for more than three years, and I played DomII before that. I haven't won a non-duel game yet, except as an ally, but I think I qualify as a vet
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  #3  
Old September 30th, 2010, 05:04 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

BigandScary, thanks for answering that ever awkward Q. I signed you up

All, re. not marking VPs. OK, they will not be marked. Each player will have to keep tabs on how many capitals he controls. Each capital is worth one VP and the first player to control enough to meet the winning condition wins.

re. magic sites, I see no reason not to take the MA default.

Pjoo, given the capital VP conditions, extreme difference in experience levels is even more unbalancing. Perhaps I'll aim for my next game to be open for all and learn from experience how it ends up.
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  #4  
Old September 30th, 2010, 06:28 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

No problem. When I leave on my extended sabbaticals people forget I'm here.
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  #5  
Old October 3rd, 2010, 02:15 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

Quote:
Originally Posted by WraithLord View Post
All, re. not marking VPs. OK, they will not be marked. Each player will have to keep tabs on how many capitals he controls. Each capital is worth one VP and the first player to control enough to meet the winning condition wins.
I think we should add that the caps have to held for "x" turns (maybe 3?) before the winning condition is met.
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  #6  
Old October 3rd, 2010, 04:02 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

Do you mean each VP separately or start countdown once last VP to meet victory condition is taken?- Was this system tried before?

I'm not looking to reinvent the wheel here, rather look for a formula that's known to work.
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  #7  
Old September 30th, 2010, 08:59 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

Oh beer, that brings back memories. Fun game.

The honor system on the vps worked fine as well. I'd be all for non marked caps and also no graphs.

Also magic sites at default and not 45.
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  #8  
Old October 3rd, 2010, 04:53 PM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

WL, the countdown begins once the last VP (meeting the victory condition) has been obtained. It has been used before w/o dfficulty afaik.

Here's one example: http://forum.shrapnelgames.com/showt...endary+ordeals
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Last edited by Aethyr; October 3rd, 2010 at 04:58 PM.. Reason: added reference
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  #9  
Old October 4th, 2010, 04:37 AM
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

ok, first call before I'm finalizing the player's list (On Wednesday).

Aethyr, yes we can do that. I'll update the OP.
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  #10  
Old October 4th, 2010, 06:14 AM

LoloMo LoloMo is offline
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Default Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]

A vet game without MA Ulm to beat up on? Heaven forbid! Sign me up for MA Ulm please :-)
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