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  #31  
Old March 31st, 2011, 10:45 AM

Executor Executor is offline
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 8/12

Huh, would you look at that, they snuck by me. Well they are a stealthy nation, what did you expect?
All right, Haida Gwaii up for grabs too!
Thanks Llama beasty!
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  #32  
Old March 31st, 2011, 01:31 PM

PriestyMan PriestyMan is offline
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 8/12

what i meant about trumanator, was that if there is room for him to play pythium, he will. but i assumed you and ghoul would both pick mod nations, thus taking pythium. but if there is haida gwaii as well, then i think trumanator can play. so put him down for pythium
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  #33  
Old March 31st, 2011, 01:41 PM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 8/12

If all mods nations are picked I will take a vanilla nation.

I wondered why Trum didn't sign up here himself and than I remembered Shrapnel banned him for no reason what so ever. I should have double posted this thread on the other forum, but we're all most full now.

OK, Trumanator signed up as Pythium, the second empire.
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  #34  
Old March 31st, 2011, 02:05 PM
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Got some question with modding:

I'm playing a game with CBM 1.83, and the EDM and CBM 1.6 are sharing some files with the same name, so everytime, I want to switch games, I will have to rewrite the files, or is it "safe" to use the same for both?

Secondly, is there a single age mod, that incorporates these nations? Tried to use it with the one I have, so I could add all the nations in to one game, for referal and learning purposes, but the LA nations stay in LA, and the EA aren't available at all. I'm wondering how will we get them EA/LA to the MA?
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  #35  
Old March 31st, 2011, 02:17 PM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

you only have to change like.... 1 number in the mod file to change its age i beleive
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  #36  
Old March 31st, 2011, 02:37 PM
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Well - awesome, if it's that easy. Though, I still don't know how to do it.
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  #37  
Old March 31st, 2011, 02:48 PM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

yeah neither do i lol.
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  #38  
Old March 31st, 2011, 03:21 PM
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Hi,

I like to take svarogia.
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  #39  
Old March 31st, 2011, 04:06 PM

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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Ragabash, every version of CBM should have it's own unique DM file, the only thing in common are the sprites from the worthy heroes mods that's included in CBM and EDM in 1.83, but that makes no difference.
So to answer your question, no, no need to rename or change anything, the game will load the needed, specific mods for every game you open.

If you're missing a certain mod, the game will tell you so once you try to open a game.

I'll combine all the nations to MA. It indeed should be as simple as changing a few numbers.

Welcome GFSnl
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  #40  
Old March 31st, 2011, 04:13 PM

llamabeast llamabeast is offline
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Default Re: New MA Mod Combined Game - Testing Grounds - Sign Ups 10/12

Yeah you just need to replace all instances of "#era 1" and "#era 3" with "#era 2". Copy the mod first so you still have an unchanged original.
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