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May 18th, 2011, 09:18 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
I have some interest in playing on the WH map, actually, but mostly because its pretty. It certainly isn't fair or balanced =P
Edit: Ok, I said that, but Uropia is even worse for balance than the WH map. Um, I am strongly opposed to Uropia unless the .map file is heavily revised. There are huge swaths of worthless territory which will basically force whomever starts in them to lose. It also has fixed starts so we'd probably need to do some .map modding anyway.
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May 18th, 2011, 12:05 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain 
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May 18th, 2011, 01:14 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
Quote:
Originally Posted by WraithLord
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain 
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The WH map could use a little tweaking too. In particular, turning some of those wastelands into untyped (plains) if nothing else. But that would be pretty easy. I can do an altered .map file if people want that, it wouldn't take much work.
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May 18th, 2011, 01:33 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
Yes please! Theme is great, but if you are screwed from the start just because of the maps shortcomings that's not much fun.
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May 18th, 2011, 02:15 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
Yes plz +1.
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May 19th, 2011, 06:26 AM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
Well, it seems like there is one WH-mod-nation left, and since this may be going with the WH theme, I would like to switch to Altdorf the mighty empire.
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May 19th, 2011, 07:49 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
I should be able to get to the map today, i'll post it in the thread when its done.
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May 20th, 2011, 05:43 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
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Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday
Hi WL, sorry to be out of touch. I'm definately in w/Skaven.
__________________
Power is an illusion...
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May 22nd, 2011, 04:08 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday
Sure thing Aethyr
All, looks like we're set with 9 players.
I will create the game as soon as Squirrelloid completes fixing the map (no pressure  ).
Hone your builds and make sure you're ready for the brutal battles that will soon ensue.
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May 23rd, 2011, 03:08 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Squirrelloid, do you have an ETA on the map?
If you prefer not to go through this we could just use the vanilla map instead.
Let's get this game started.
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