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October 20th, 2011, 09:53 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by dojango
If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?
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Yeah, agreed dojango. At the end, we can bundle them all up and stick them on the mod thread for fixing.
How are people finding the mod so far, out of interest? I'm quite enjoying it, as it is very different, but I really am very confused about how well I am actually doing in the game.
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October 20th, 2011, 11:40 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning.
Last edited by tratorix; October 20th, 2011 at 11:50 PM..
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October 21st, 2011, 02:41 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
I agree... each new turn I can't wait to see what's waiting for me to be recruited in my new provinces.
The indie strength 7 and only heavy infantry/cavalry and archers has made expanding more difficult than I'm accustomed to. That may be part of your troubles, jimbojones, rather than the mod itself.
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October 21st, 2011, 09:59 PM
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Private
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Join Date: May 2011
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by tratorix
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning.
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I too enjoy coming across some unexpected new recruits. Although I would be interested in knowing how many provinces people have come across without any special sites, should I feel disheartened that I've found 5 already?
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October 21st, 2011, 10:38 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
No don't worry i didn't found many either.
Maybe 2 sites for every 5 lands.
When i tried in SP i had something more like 2 for 3 lands.
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October 22nd, 2011, 12:42 AM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Out of interest, are people doing much site searching?
I did a bunch SP and got some good returns, but so far in this game its been a waste of time.
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October 22nd, 2011, 01:46 AM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
Haven't found any sites with recruitables, but I've found some gem sites.
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October 22nd, 2011, 06:30 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
When I saw that a province had heavy infantry, archers and elephants it didn't occur to me that it would have SIXTEEN ELEPHANTS and that they would ALL fight to the death instead of routing and stampeding over their own units.
Fortunately by brave infantry all fought to the death again (with the exception, curiously, of the last survivor, now designated as the "Royal Guard" unit). But seriously - sixteen elephants?
All part of the fun, though - this mod remains very entertaining :-)
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October 22nd, 2011, 07:25 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Tiny Cataclysm - Running
Keep in mind that indies were set to 7 so they're more powerful and numerous than normal.
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October 29th, 2011, 10:06 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: Tiny Cataclysm - Running
Huh, llamaserver just sent me a turn file for Hinnom in another game. Very strange.
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