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  #31  
Old March 6th, 2017, 01:39 PM
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Default Re: winSPWW2 V10 upgrade for 2017

Thank you for the new patches devs!

Is it OK to update the game with ongoing PBEM campaign with basic security ?
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  #32  
Old March 6th, 2017, 04:23 PM
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Default Re: winSPWW2 V10 upgrade for 2017

It's been awhile since Andy or I tested that but we both think it will be OK using Basic security
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  #33  
Old March 12th, 2017, 02:48 PM

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Default Re: winSPWW2 V10 upgrade for 2017

Quote:
Originally Posted by DRG View Post
If anyone has actually played with the sound on and used a

Panther, Tiger 1, Koenigstiger, T34, Is-2 or an M3A1

The sounds you hear when they move ARE recordings of each of those vehicles moving.
That is a nice touch. Is it a coding issue that prevents those tanks from playing the same sound file in the scenarios?
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  #34  
Old March 12th, 2017, 03:28 PM
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Exclamation Re: winSPWW2 V10 upgrade for 2017

When a scenario is made data like the unit sound used is taken from the unit at the time the scenario was made and locked into the scenario data file and at the time all the scenarios in the game now were made they all used the default tank unit sounds. You can change them if you like with ScenHack if you have the extended/CD version by loading the scenario then press change......find the same unit and change it and it will pick up the new unit and the new sound.....and if that sounds like "fun" imagine why we don't do it unless a scenario is actually "broken" by an OOB change

The game does not pick new units for scenarios to allow scenario designers the freedom to make changes to the basic data that will be used in his scenario......if he changed a unit to indicate it had taken damage before the scenario began of for example he wanted them to move at infantry speed all of that would go away if the game selected the unit from the OOB and that's why you don't hear those sounds in older scenarios
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  #35  
Old March 13th, 2017, 06:32 PM

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Default Re: winSPWW2 V10 upgrade for 2017

Confirmed to work perfectly in Linux, using Wine on default settings.

Also, thank you for this. It's an excellent patch that thoroughly improves the game. My favourite thing about it is how much better the maps look.
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  #36  
Old March 13th, 2017, 06:38 PM
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Default Re: winSPWW2 V10 upgrade for 2017

Good news and information regarding Linux use.

We're glad you like the changes

Don
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  #37  
Old March 16th, 2017, 09:44 PM

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Default Re: winSPWW2 V10 upgrade for 2017

Many thanks Don and Andy. The new terrain features are especially appreciated; they're softer in texture, easier on the eyes, and aesthetically pleasing. So pleasing in fact that I've finally been inspired to turn off the Move Radius button so I can enjoy them in full. Cheers!
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  #38  
Old March 31st, 2017, 08:07 AM
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Default Re: winSPWW2 V10 upgrade for 2017

There is now a revised ver 10.01 of the patch posted to DL. The explanation is in the first post of this thread.

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  #39  
Old March 31st, 2017, 12:17 PM
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Default Re: winSPWW2 V10.01 upgrade for 2017

Thanks for your diligence and quick action.
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  #40  
Old April 6th, 2017, 03:25 AM

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Default Re: winSPWW2 V10.01 upgrade for 2017

I just noticed this, but in the long (and possibly user created) campaign the AI points seem to be not follow the standard formula but be capped or otherwise effected by the points in the user generated scenario screen; of course this is not meant to happen at all.

I just started a Soviet long campaign, the first two battles are meeting engagement and run as normal (although on 100% AI points it is a cakewalk, but still feels like a normal battle).

Then the next battle I was defending with ~3000 points and (with AI points in the scenario screen on the default setting of 4000 points) the AI opponent attacks with what looked like 4000 points (not the 9000 it would usually get), which resulted unsurprisingly in a pathetically easy victory.

I reloaded from the last turn of the previous battle (drawing a defend mission again) but with the AI points turned up to 12 000 (again in the scenario screen) and low and behold a good part of a German armored division appears (looks like 9000 points but I might be wrong).

Next I try reloading again and get a meeting engagement, but now the opponent force is almost the same size as when defending (looked like 12 k points actually, I can count 50 or so Panzer IV; 25 Panzer II; another 20 or so light vehicles etc.) Unsurprisingly this is now pretty tough

I have the latest mod on the CD base version.

Last edited by KV7; April 6th, 2017 at 03:35 AM..
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