Turn 16 it was all going so well.
NORTH
Turns out the 222 died at 2 hex range to a PIAT armed squad & there were 3 of them. This is going okay 2 are dead.
SOUTH
Still not found the ATG's despite being only 3-4 hexes away.
Turns out that lone Churchill wasn't on its own after all.
Badly mauled squad & MkIV without a gun, another is going to die next turn.
No dischargers or place to move so only hope was kill one tank & hope it blocked the line of sight to the other, it didn't.
It missed a 80+% shot we are not going to be so lucky next turn.
PARTICIPATION TIME
Its a self contained action only these units can participate if you want to figure out a plan of attack yourself.
British units in ignore area are routed or have no LOS.
This is the push against the other Churchills that's been going on for a few turns. We have probably removed 5 squads from the area in that time & a few PIAT teams but they still have a lot of supporting infantry.
Close range in my view to attempt a sneak attack & wont happen unless some units can be neutralised first.
Slim chance my AT team is still hidden it received no fire in AI turn.
Units with LOS to it targeted other units.
KEY
Germans - 1 pinned unit circled rest in good order - 2 halftracks have passengers.
AT Team reports a 45% hit chance.
British - 3 good order (ready) units others pinned buttoned.
The top Churchill possibly fairly heavy suppression though the Brits seem to have rallied well so not banking on it.
Orange - Low Density trees - Crest Lines - numbers are elevations - solid hex smoke no LOS
Yellow - current LOS to infantry units.
Purple - Current LOS to Churchills (dashed means nothing just did as getting cluttered.)
Hopefully screen is clear enough & some of you enjoy figuring out how to approach this one