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  #31  
Old March 28th, 2002, 08:53 PM
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TerranC TerranC is offline
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Default Re: Organic Infestation ?

quote:
Originally posted by Sinapus:
It was more making the system type a black hole so it could be destroyed by the black hole destroyer.


Well I was kinda talking about that; I'm just saying that it should be modded based on the description.

Sorry if it wasnt clear, eh?
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  #32  
Old March 29th, 2002, 07:47 AM
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Default Re: Organic Infestation ?

Here's an addon to the systemtypes:
Wonder Systems

There is:
- A nomadic planet (with lots of moons)
- A starsystem running into a turbulence (every object has a storm hanging onto it).
- A system with a twin/dual world. (Two large planets in same sector, acting as a moon to each other)
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  #33  
Old March 29th, 2002, 11:05 PM

Arak Koba Arak Koba is offline
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Default Re: Organic Infestation ?

In lieu of my enhancing of the sensor components for my personal mod, I think I am going to make blackhole and large star systems completely disrupt Gravitic sensors.

I mean- if a black hole won't disrupt gravitic sensors, nothing will!

But of course, I can't do that, since there doesn't seem to be a way of disrupting a particular sensor type.

Rats!

[ 29 March 2002: Message edited by: Arak Koba ]

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  #34  
Old March 30th, 2002, 04:39 PM
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Default Re: Organic Infestation ?

SJ, your Wonder 1 system is fantastic !
I started a new game with your systems included in system.txt. One neibour systems is Wonder 1 and I am itching to get to some scaners ASAP to investigate what is hidden under all those storms ! Very entertaining indeed, adds more spice to dull standard SEIV systems.
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  #35  
Old March 30th, 2002, 08:37 PM
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Default Re: Organic Infestation ?

Keep an eye out for Wonder 2's.
They're basically a poor man's ringworld
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