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  #31  
Old May 7th, 2002, 02:01 AM
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Default Re: Omni Mod

quote:
Originally posted by Lord Kodos:
Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations



Just One thing... Don't mean to nitpick as I couldn't do a single thing what you are proposing:

Ghost Fleets and Necromancy seem pretty alike, same with Ethereal and Gaseous beings and Energy Beings with Sun Dwellers, and Mercenaries and Pirates.

And some Spelling Mistakes (everybody makes mistakes once in a while)

Gasous - Gaseous
Mercanaries - Mercenaries
Ethareals - Ethereals
Corparations - Corperations

I hope that helps or being put into consideration.
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  #32  
Old May 7th, 2002, 02:12 AM
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Default Re: Omni Mod

ethereals are omnipotent species it just sounds better so they are not alike.Gaseous is somewhat similer to Energy except they have unique differences.Energy beings can skip shields,they are pretty darn close to omnipotence in fact more or less here is the way your empire goes in game terms

Preindustrial-Empire-Energy-Omnipotent,IE given enough time you will evolve into a Energy race.Mercanaries unlike pirates generate NO money.Their ships have 0 maintnence costs however.The idea is that they lend their services out in exchange for money.
Ghost Fleets are just that ghosts pretty similer to a nomadic Version of energy but with anceint tech.Necromancy is bone stuff like Bone-Armor,Bone catapault,Bone Missles etc etc.Energy races have these advantages among others

Boarding parties skip shields
0kt bridge and crew quarts
Different facilites
Better energy weapons
All ships have supirior ramming skills
Pop quarters are very small
Population is easily tranferred via email(okay this idea is from Fang Tsu he yelled at me saying lithians can do this..if when i piss people off they give me ideas i have to be more obnoxious!)\
and more

Enjoy and remember the Omnimod contains no soy!
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  #33  
Old May 7th, 2002, 04:50 AM

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Default Re: Omni Mod

Oh, never mind....

[ June 14, 2003, 18:43: Message edited by: General Talashar ]
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  #34  
Old May 7th, 2002, 06:16 AM
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Default Re: Omni Mod

< BUMP > I've found the pre-Gold scenarios I mentioned, and edited my earlier post in this thread to add the links.
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  #35  
Old May 7th, 2002, 06:42 AM
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Default Re: Omni Mod

Uhh... Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.

Hmm...
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  #36  
Old May 7th, 2002, 11:19 PM
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Default Re: Omni Mod

naw i dont even know who they are.and again they where back in the odl vectorian mod ideas thread just they where part of organics but i liked them so much they get their own
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  #37  
Old May 8th, 2002, 12:30 AM
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Default Re: Omni Mod

mmm stuff

the mod comes with Extras such as additional programs,artwork,Games like SE1,
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  #38  
Old May 8th, 2002, 12:46 AM
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Default Re: Omni Mod

quote:
Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.
Just to keep the credit clear, that's entirely Geo's scenario. I merely remembered that these scenarios exist and located the links for them.
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  #39  
Old May 8th, 2002, 02:49 AM
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Default Re: Omni Mod

AIIEEE more newness!

Energy beings have more stuff i never mentioned

Lifespan is indefinate populas decreses very slowly

Populas is transferaable instantly!

and changes to the game:

Now some asteroids are colonizable and all cloack certain ships due to their small size

White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!

Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!

so do you like?
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  #40  
Old May 8th, 2002, 02:55 AM
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Default Re: Omni Mod

AIIEEE more newness!

Energy beings have more stuff i never mentioned

Lifespan is indefinate populas decreses very slowly

Populas is transferaable instantly!

and changes to the game:

Now some asteroids are colonizable and all cloack certain ships due to their small size

White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!

Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!

so do you like?
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