.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old May 30th, 2002, 06:34 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Drones

Quote:
Originally posted by geoschmo:
quote:
Originally posted by AeoN2:
[QBBut now I'm dissapointed, my sat's with solar collectors aren't resupplying my fleet in the same sector at all why doesn't that work?

--
AeoN2
Solar collectors aren't like Resupply depots. They don't refuel everything int the same sector. They only refuel the vehicle they are on. You can share fuel between vehicles in a fleet, but you cannot fleet sats, so this will not work either. You may be able to have a few refuel sats share fuel with all the sats in their unit group. Haven't tested that. It's unneccesary currently, but after the next patch when weapons stop firing when supply is gone this might be something worth doing, assuming the sat weapons actually use supply. I am not sure that's working right either.
Geoschmo[/QB]

Sats don't need resupply. At least right now. Is there a change in the works? It'd be awfully messy if sats did need resupply. I hope this isn't changed. I think the AI would be completely unable to handle resupplying sats, and possibly not even bases.
Reply With Quote
  #32  
Old May 30th, 2002, 07:10 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Drones

Geo, lst I agreee with the Baron On the Sats supply question, I think this would create a mess.

2nd what if you built a large Sat, put a Supply or 2 on it it maybe even a solar panel, build say 5-10 of these, fleet comes up, hit the join fleet button, sats go into the fleet, would they then include their total supply towards the supply of that fleet??? The fleet won't be allowed to move because of the sats, but after a turn or two, wouldn't their stored supply be used towards the fleet? Then fleet would hit the button again, put the sats back, and go on their way with new supply, Sats would then have to use solar panels to resupply the supply pods.???

I hope I explained what I meant the right way....

just a curious Mac

[ May 30, 2002, 18:15: Message edited by: mac5732 ]
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #33  
Old May 30th, 2002, 07:55 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Drones

Oh, I totally agree sats needing supply would be a BIG mess. I was not advocating it at all. The messiness of it all may be why they dont need resupply to begin with, because if you read the information at the top of the Vehiclesize.txt file it sounds as if it was written at a time when they did use supply. It may have been patched out very early becasue of the impracticality of resupplying them.

I was simply addressing the question of putting solar collectors on sats. I was pointing out that it's useless now, but might not be with the next patch, since weapons will not fire when supply is gone.

Of course this may not affect sats at all if the supply doesn't actually get used when they fire the way it does on ships. It was more of a hypothetical discussion than a realistic one.

Quote:
Originally posted by mac5732:
Geo, lst I agreee with the Baron On the Sats supply question, I think this would create a mess.

2nd what if you built a large Sat, put a Supply or 2 on it it maybe even a solar panel, build say 5-10 of these, fleet comes up, hit the join fleet button, sats go into the fleet, would they then include their total supply towards the supply of that fleet??? The fleet won't be allowed to move because of the sats, but after a turn or two, wouldn't their stored supply be used towards the fleet? Then fleet would hit the button again, put the sats back, and go on their way with new supply, Sats would then have to use solar panels to resupply the supply pods.???

I hope I explained what I meant the right way....

just a curious Mac
This cannot be done because you cannot fleet with sats. It wont' let you.

Geoschmo

[ May 30, 2002, 18:57: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #34  
Old May 31st, 2002, 01:10 AM

Zarix Zarix is offline
Sergeant
 
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Zarix is on a distinguished road
Default Re: Drones

Quote:
Originally posted by dumbluck:
The new patch is supposed to fix this: mine damage from multiple warheads accumulates.
Do you know if those warheads have to be in the same mine? If all warheads of a mine field accumulate the problem is solved. But if warheads accumulate inside a single mine the small mines can still be swept by armor drones.
Reply With Quote
  #35  
Old May 31st, 2002, 01:35 AM

AeoN2 AeoN2 is offline
Corporal
 
Join Date: May 2002
Location: Norway
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
AeoN2 is on a distinguished road
Default Re: Drones

Something strange happened to me with drones and the computer AI.

In my new game I'm in early game (no heavy ships or tech yet), but since I sent out several scouts and colony ships I got 4-5 ruin planets, two of which gave me drone tech (level 2 total).

Then I met one of the TDM modpack AI's (the mechanic one with rock/none) and it declared war on me (not surprisingly when I read the description of it)

Anyway it immediately attacked and killed a worthless colony which I had got ruins from and was heading toward my next similar colony (with a single frigate).

I decided to give drones a try and emergency build a nice ship drone to defend the planet.

Next turn instead of attacking the frigate withdrew, like it knew I had a drone in the cargo of the colony. Strange I thought, but maybe a coincident.

Then a couple of turns later it entered the system again, this time with TWO frigates (coincidentily enough to bypass my drone), but I built another drone in time, and AGAIN it retreated out of the system.

My question is, can the AI detect what kind of weapons you have with no long range scanner tech? Even scan my cargo for weaponry?

--
AeoN2
--
Cole's Law
Thinly sliced cabbage
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.