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  #31  
Old September 20th, 2002, 11:18 PM
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Arkcon Arkcon is offline
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Default Re: Quantum reactor

I can understand why there's some confusion. In some situations I've seen one ship low on supplies in a fleet with QR, but I don't know the circumstances.

I've also seen ships in a fleet with QR run out of supplies in combat. They were in fact dreadnaughts and baseships without supply storage, but I don't think they were missile ships, so I don't know how they lost supply in combat.

I've seen large fleets, with say 30-50 members, and one ship with QR, actually list their supply storage capacity, and the actual amount was not maxed out. But, it was never depleted by simple flying the fleet around.

I dunno, I'm not real good and analyzing the numbers of SE4. I look at it this way. Without QR, a ship can only travel a couple of systems. With QR in the fleet, it can go anywhere. QR is a fairly cheap component, I can put one on every ship. So in the end, it works pretty good.
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  #32  
Old September 21st, 2002, 01:25 AM

Phoenix-D Phoenix-D is offline
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Default Re: Quantum reactor

"They were in fact dreadnaughts and baseships without supply storage, but I don't think they were missile ships, so I don't know how they lost supply in combat."

Umm, every weapon takes supplies to fire, not just missiles. Shoot for long enough, and yeah you'll drain the engine-based supply storage.

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  #33  
Old September 21st, 2002, 02:23 AM
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Default Re: Quantum reactor

Quote:
Originally posted by Phoenix-D:
Umm, every weapon takes supplies to fire, not just missiles. Shoot for long enough, and yeah you'll drain the engine-based supply storage.

Phoenix-D
Yeah, there's also the issue of the shields using supplies during combat. And the dread and baseships have fewere engines to store supplies if you don't include supply storage.

It just seems sometimes not to be perfectly consistant. Every movement seems to consume exactly the right amount of supplies, likewise the missile shots. But a ship parked at a warp point, getting into constant combat time and again with it's DUC's or APB, and shields, seems to hold it's supplies longer than it should.

Oh, should I mention it again? Stealth Armor uses no supplies, but you must have supplies to turn on the stealth armor cloak. And I have the sneaking suspicion that a stealth armor cloaked ship uses more supplies, that the solar panels don't seem to "recharge" a stealth armor cloaked ship, and that trinary star systems don't really provide 3 x the supplies to the solar collecter.

But hey YMMV.
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