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  #31  
Old November 13th, 2002, 04:41 AM
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Default Re: Drones

Somewhat related to the question which started this thread....

Let's say I have 5 drones in a planets cargo. And they are all of the same kind. Is there any way to launch only 1 drone?

Or is the only choice I have...launch all drones or none?
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  #32  
Old November 13th, 2002, 05:06 AM

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Default Re: Drones

Quote:
Originally posted by tbontob:
Somewhat related to the question which started this thread....

Let's say I have 5 drones in a planets cargo. And they are all of the same kind. Is there any way to launch only 1 drone?

Or is the only choice I have...launch all drones or none?
The same way you'd launch one fighter, or one sat, or one mine. Launch x1
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  #33  
Old November 13th, 2002, 05:28 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Drones

Quote:
Originally posted by tbontob:
Somewhat related to the question which started this thread....

Let's say I have 5 drones in a planets cargo. And they are all of the same kind. Is there any way to launch only 1 drone?

Or is the only choice I have...launch all drones or none?
In simultaneous move mode, yes, you have no choice but to launch all drones in the planet's cargo just like all satellites on a planet are launched if you give it the order to launch. The way around this is to build cargo bases and keep most of your drones in those, moving only what you want to launch onto the planet -- or conversely to build launcher bases and move what you want to launch to those. The problem with the first solution is that your big, fat, juicy cargo bases might get pasted by attacking forces, costing you lots of drones. The problem with the 'converse' is that planets will automatically launch every drone or fighter in cargo when attacked. Fighters are recoverable, drones are not.

[ November 13, 2002, 03:30: Message edited by: Baron Munchausen ]
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  #34  
Old November 13th, 2002, 08:39 PM
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Default Re: Drones

Thank you Baron

I would hope that Aaron will eventually "fix" this so as to allow us some control over drones, satellites and [edit] mines.

[ November 13, 2002, 18:40: Message edited by: tbontob ]
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  #35  
Old November 14th, 2002, 12:02 AM
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Default Re: Drones

Quote:
Originally posted by tbontob:
One Last question on mines...I hope.

The discussions in this thread and others do not address whether drones are affected by mines.

This ommission implies that they are not affected at all.

Is this true? Y/N?
The default setting is that drones ARE affected by mines; from "settings.txt":

Quote:
Drones Can Be Hit By Mines := True
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  #36  
Old November 14th, 2002, 01:34 PM
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Default Re: Drones

Quote:
Of course, us regular mortals won't get to see that in action until the next patch.
Ummm... I'm just a mortal too. Maybe not a "regular" one (more like extra-large: I need some excercise) but I'm not a beta-tester. I just pieced that Last post together from what I've read on this forum about the next patch.
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  #37  
Old November 14th, 2002, 06:15 PM
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Default Re: Drones

I know it would twisted and evil and all (yeah, I like that), but why can't we put on drones Plague bombs? This I'd like to see...
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  #38  
Old November 16th, 2002, 08:32 AM
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Default Re: Drones

Can you mount Troop pods on a drone and use it to capture ships? (One drone with massive shield depleters and one with troops?)

Can you put alligience converters on a drone?
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  #39  
Old November 16th, 2002, 11:33 AM
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Default Re: Drones

You can have Allegiance Subverters on your drones, yes. Watch for the Torons.
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  #40  
Old November 17th, 2002, 12:48 AM
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Default Re: Drones

I think plague bombs were disallowed on drones because it was thought imbalancing. PBs have a range of 5, which knocks their chances to hit a planet down to around 950% at max range. It's unlikely that they'd be destroyed before entering that range, since hitting drones with -50% to hit is just a bit harder than hitting a planet with +1000% to hit.

Do drones use 200 supplies/turn, or 200+fuel/turn?
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