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November 16th, 2002, 11:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Damage Calculation
Mines are not weapons.
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November 17th, 2002, 12:06 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Damage Calculation
Hmm, an error is supposed to be in the list? I like puzzles...
How about:
Ripper beams don't get a 10% bonus. Incinerator beams do.
You didn't include the hit percentage dropping with distance.
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November 17th, 2002, 12:55 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Damage Calculation
Weapon attack bonus
Mental singularity generator 20%
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November 17th, 2002, 01:34 AM
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Brigadier General
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Re: Damage Calculation
I think I got the error:
The space between death shrines.
Edit: Also, I thought the British spelling (also canadian) was Armour?
and HE Magnifier is spelled magifire.
Another Edit: I thought drones also had bonus offensive?
[ November 16, 2002, 23:40: Message edited by: TerranC ]
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November 17th, 2002, 02:08 AM
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Shrapnel Fanatic
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Re: Damage Calculation
Quote:
Also, I thought the British spelling (also canadian) was Armour?
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Looks like Armor in the game to me. 
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November 17th, 2002, 02:27 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Damage Calculation
Quote:
Originally posted by dumbluck:
Temporal Events Predictor gives a system-wide tohit bonus (I don't remember how much, though...) And I thought that Religious had a tohit/ecm bonus shrine, as well as the death shrine...
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Give the man a ceegar!
The War Shrine gives a combat bonus from 5 to 15% to in system battles and the Events Predictor (temporal) gives 10 to 30 percent combat bonus to in system battles.
However, my mistake is still there, undiscovered
. Who will find it.
Heres the new up to date Attack/Defense bonus listing
=============================================
Factors which affect the probability of a hit:
ATTACK BONUSES:
Racial characteristic (aggressiveness)
..race creation points. 75% - 125% (Negative if below 100%)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers 5%
..Merchants -2%
..Renegades 2%
Combat Sensors
..lvl 1 25%
..lvl 2 45%
..lvl 3 65%
Weapon attack bonus
..PDC's 70%
..Ripper Beam 10%
..Wave-Motion Gun 30%
..High Energy Magifier 30% (crystalline)
..Tachyon Cannon 10% (temporal)
Cultral trait: space combat
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Chassis bonus
..fighters 50%
Facilitities
..War Shrine (religious)
.lvl 1 5% to in-system ships and units
.lvl 2 10% to in-system ships and units
.lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
.lvl 1 10% to in-system ships and units
.lvl 2 20% to in-system ships and units
.lvl 3 30% to in-system ships and units
DEFENCE BONUSES:
Racial characteristic (defensiveness)
..race creation points. 75% - 125% (Negative if below 100%)
..Berzerkers 10%
..Warriors 5%
..Politicians 2%
..Zealots 5%
..Engineers 5%
..Merchants -2%
..Renegades 2%
ECM
..lvl 1 20%
..lvl 2 40%
..lvl 3 60%
Ship Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Ship Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Fleet Experience level
..0 to 50%
....obtained by actual experience
....can be trained by Fleet Training Facility (including temporal) to maximum of:
......lvl 1 10%
......lvl 2 15%
......lvl 3 20%
Scattering Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Stealth Armor
..lvl 1 5%
..lvl 2 10%
..lvl 3 15%
Chassis bonus
..drones 50%
..fighters, small 80%
..fighters, medium 70%
..fighters, large 60%
..escort 40%
..frigate 30%
..destroyer 20%
..light cruiser 10%
..baseship 40%
..space station 20%
..battle station 40%
..starbase 60%
Facilitities
..War Shrine (religious)
.lvl 1 5% to in-system ships and units
.lvl 2 10% to in-system ships and units
.lvl 3 15% to in-system ships and units
..Events Predictor (temporal)
.lvl 1 10% to in-system ships and units
.lvl 2 20% to in-system ships and units
.lvl 3 30% to in-system ships and units
SPECIAL CASE
Religious talisman sets the probability of a hit at 100% (cannot be modified by the attack/defense bonuses or changed by the 1% reduction rule to 99%)
================================================
DAMAGE BONUS
..Death Shrine 1 (Religious) 5% damage bonus to all weapons used in system
..Death Shrine 2 (Religious) 10% damage bonus to all weapons used in system
..Death Shrine 3 (Religious) 15% damage bonus to all weapons used in system
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November 17th, 2002, 02:34 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Damage Calculation
Quote:
However, my mistake is still there, undiscovered…. Who will find it.
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You discovered it, you fix it. No sense duplicating work
Especially when we've got a game like SE4 installed 
[ November 16, 2002, 12:36: Message edited by: Suicide Junkie ]
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Things you want:
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November 17th, 2002, 02:58 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Damage Calculation
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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November 17th, 2002, 03:16 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Damage Calculation
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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November 17th, 2002, 03:20 AM
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Major
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Join Date: Aug 2002
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Re: Damage Calculation
Quote:
Originally posted by Kamog:
Hmm, an error is supposed to be in the list? I like puzzles...
How about:
Ripper beams don't get a 10% bonus. Incinerator beams do.
You didn't include the hit percentage dropping with distance.
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Kamog. Quite right.
Sigh, I must have been having a bad day.
Thanks for catching it.
But sorry, it's not the "puzzle" error.
EDIT: Does anyone know the "percentage dropping with distance"?
[ November 17, 2002, 01:21: Message edited by: tbontob ]
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
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