.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #391  
Old September 29th, 2006, 07:15 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Well, it doesn't happen with the standard max range strategy, so it CAN be fixed.

EDIT: and yeah, that's a problem with any tactical AI. If you set it up like you said, you'd get the opposite problem- a ship armed with, say, Ripper Beams would stay at PDC range. Blag.

At least they don't friendly fire each other.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #392  
Old September 29th, 2006, 07:15 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Max Range

Whatever software algorithm is used for "Max Range," it should work out to "as much as possible, stay as far away from danger as you can while still being able to attack the enemy." As a human being, it is not too hard to figure out what to do in every situation as it comes up. But it is hard to think of an algorithm that covers all reasonable cases. If you can figure out the algorithm used, you can usually find a horrible weakness. However, the current algorithm seems particularly bad and should be improved. It is too easily exploited.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #393  
Old September 29th, 2006, 07:21 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Quote:
Phoenix-D said:
Well, it doesn't happen with the standard max range strategy, so it CAN be fixed.
See my earlier post explaining why I changed the standard max range strategy. In brief, it is monumentally stupid, making long-range weapons worthless for anything but 1-on-1 fights.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #394  
Old September 29th, 2006, 07:36 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Design Flaw: Sucker missile ships

Quote:
Phoenix-D said:
If you set it up like you said, you'd get the opposite problem- a ship armed with, say, Ripper Beams would stay at PDC range. Blag.
But that's apples and oranges -- RBs are not a long-range weapon, so if your ship mainly had RBs you wouldn't set the strategy to MaxRange. However, if the ship was mainly intended to be a PDC ship and the RB was just to provide some last-ditch defense against close-in enemies, then you might choose MaxRange strategy, and then the behavior you describe would be exactly what you want.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #395  
Old September 29th, 2006, 07:41 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Bugging out

Sorry to cut off the discussion, but I gotta go. No more responses until at least Monday.

Did I mention that SEV is very fun and addictive?
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #396  
Old September 29th, 2006, 08:50 PM
StarJack's Avatar

StarJack StarJack is offline
Corporal
 
Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
StarJack is on a distinguished road
Default Re: Access Violations

I had been setting system affinity to 1 CPU only and having frequent access violations. I stopped doing that and have played about 25 turns without an access violation now. So try everything I guess is my point. I don't have any suggestions or other reports that haven't already been made. I'm sure things will be improved, but I'm liking SEV overall and looking forward to the journey!
Reply With Quote
  #397  
Old September 30th, 2006, 12:32 PM
AAshbery76's Avatar

AAshbery76 AAshbery76 is offline
Corporal
 
Join Date: Dec 2000
Location: England
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
AAshbery76 is on a distinguished road
Default Re: Access Violations

This might seem a small annoyance,but I can't put capital letters when naming ships,etc.
Reply With Quote
  #398  
Old September 30th, 2006, 01:13 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Access Violations

When you want to rename a ship design, it should give you the existing name to edit.
Reply With Quote
  #399  
Old September 30th, 2006, 01:14 PM
Wenin's Avatar

Wenin Wenin is offline
Corporal
 
Join Date: Feb 2006
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
Wenin is on a distinguished road
Default Re: Access Violations

I am able to use capital letters all the time AAshbery. Sounds like a system issue you're having.
Reply With Quote
  #400  
Old September 30th, 2006, 01:33 PM

tmcc tmcc is offline
Corporal
 
Join Date: Sep 2006
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
tmcc is on a distinguished road
Default Re: Access Violations

I too have no problem with using capitals naming either ships or units.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.