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March 14th, 2005, 06:20 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Swamp Castle
Should require Luck -3 and Order -3 and be quite rare, an event like that is very dangerous. You should also make sure it can't happen on your capital if it is on a swamp =O
You should also notice the effect of an event like this on the whole blanket casteling issue.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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March 16th, 2005, 05:03 AM
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Private
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Join Date: Mar 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Swamp Castle
Hello!
Where can I get the latest information about the game and release date? Is it true that beta-test was announsed?
With best regards
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March 16th, 2005, 05:23 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Swamp Castle
Some easy (I hope) improvement in the interface:
1. list of all the commanders with the possibility of different ordering (name, type, location, gems ...)
2. list of all the magic items (also the one in commanders hands) with the possibility of different ordering
3. full report of the battles (which units are dead and which are survived for both side)
4. possibility of changing the order of the F1 list and also of the spell list
... anyway, thank you for any improvement in the game!
good play
Liga
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March 16th, 2005, 11:49 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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UI Yet Again
Liga, these suggestions you made were in my UI summary (see above), or at least they better be!
These weren't:
- Common Battle Orders per Hotkey (e.g. "1" or "a" for Hold And Attack: None, "2" or "g" for Guard Commander, "3" or "f" for Fire Closest, etc.)
- When Score Graphs are Disabled ("No Information on Others"), you should still be able to get graphical information on your own nation (currently not the case).
- Suggestion with Handicaps: In the Players Overview Screen (currently f4), we can right-click on any nation at any time during the game to see what handicaps this nation started with. This screen should never be disabled (even with Scoregraphs Off).
- I forgot to include the Sacrificing Bloodslaves and "put all bloodslaves in lab" suggestions some people made earlier: There must be a command "Put All Bloodslaves in Lab EXCEPT those on persons set for Sacrifice"
- Forgot to include Shortcut: Ctrl-S (or whatever), cycles through all commanders set to Sacrifice
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March 16th, 2005, 05:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Swamp Castle
Quote:
finnegan said:
Hello!
Where can I get the latest information about the game and release date? Is it true that beta-test was announsed?
With best regards
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Yes!
I sent you private message with more information, there should be a flashing symbol up near the text "Welcome, finnegan. [Logout]". If you didn't get that, I can send it to you in e-mail.
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March 16th, 2005, 10:36 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: The Dominions 3: \"Wishlist\"
I would like a confirmation dialog (Are you sure? Y/N) before executing the "Throw it away" magic item option. I had never used it before, and just clicked on it by accident, and then decided to re-do my turn rather than actually throw away my dwarven hammer. Kind of nonplussed at having to re-do the turn.
PvK
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March 17th, 2005, 05:54 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Swamp Castle
Actually, I haven't seen the beta-test announcement either. Could I have an e-mail also?
samuelBACON.handelmanHAM@gmailCHOPS.com
(minus pork products)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 17th, 2005, 07:07 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Swamp Castle
I think the beta-test announcement was taken from the Shrapnel Blog. They announced need for betatesters some time ago, and later told that they have enough. I hadnät thought of the possibility of it being beta of DomIII...
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March 17th, 2005, 07:39 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Swamp Castle
The shrapnel beta announcment was not a dom3 beta announcement. They are increasing the group of beta testers for all of their games, current and upcoming.
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March 17th, 2005, 10:15 PM
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Colonel
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Join Date: Dec 1999
Location: Bakersfield CA USA
Posts: 1,524
Thanks: 7
Thanked 15 Times in 13 Posts
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Re: Swamp Castle
Were
Mindi closed the call for beta testers at the end of Feb. It's in the Blog section. The "call" was announced in the Shrapnel General forum and was not for any specific betas...just adding to the current beta tester pool, as Kristoffer O says.
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