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  #391  
Old September 7th, 2008, 11:12 PM

chrispedersen chrispedersen is offline
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Default Consensus needed

Guys,

I downed the server as a huge bug has arisen, and I need player input on how to resolve it.

A SC of mine went into combat, carrying several artifacts.
He retreated from combat. He was an airbreathing unit, with, in addition to the artifacts, had a sea kings goblet.

Despite having available sea provinces to retreat into, the computer killed him "retreating into enemy territory".

First, this would allow players to build artifacts I should not have lost; secondly, any of these artifacts that were found would go into computer control, making my conquest there of difficult.

I am going to send the game file to illwinter for verification. I do not do this lightly.

What I would propose to do is to rerun the turn to a case where he did not unjustifiably die on retreat.

Suggestions or comments appreciated.

Last edited by chrispedersen; September 7th, 2008 at 11:14 PM..
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  #392  
Old September 8th, 2008, 05:20 AM

Calahan Calahan is offline
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Default Re: Glory (MA game)- game is live

Probably a stupid question Chris (since you're not exactly a newbie) but was it a case of a SC teleporting in during the magic phase, but you not capturing the relevant retreat provinces until the movement phase? I know this caught me out once or twice in my early days.

I have also noticed several times during SP games when a commander with a Ring of Water Breathing has died because he wouldn't retreat underwater even though he could have. It almost exclusively happens when the battle is on land, as retreating water to water is never a problem. No idea if this is a bug, WAD or ??? I've just learned not to trust it and just play around it.

Maybe ask Edi to kindly take a look at the file and give his opinion on it (if you haven't done so already), and delay the game for a few more days until you get a judgement/answer.

I personally wouldn't be the biggest fan of re-running the turn, and would definitely vote against it. I engaged Pythium in many provinces last turn, had a lot of battles as a result, and won some that were less than 50/50. On top of this I had a few other 'nice' non-battle things happen as well, so Atlantis wouldn't be too happy at all if an excellent turn all round got taken away from them. But the majority decides I guess.
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  #393  
Old September 8th, 2008, 09:32 AM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Quote:
Originally Posted by Calahan View Post
Probably a stupid question Chris (since you're not exactly a newbie) but was it a case of a SC teleporting in during the magic phase, but you not capturing the relevant retreat provinces until the movement phase? I know this caught me out once or twice in my early days.

I have also noticed several times during SP games when a commander with a Ring of Water Breathing has died because he wouldn't retreat underwater even though he could have. It almost exclusively happens when the battle is on land, as retreating water to water is never a problem. No idea if this is a bug, WAD or ??? I've just learned not to trust it and just play around it.

Maybe ask Edi to kindly take a look at the file and give his opinion on it (if you haven't done so already), and delay the game for a few more days until you get a judgement/answer.

I personally wouldn't be the biggest fan of re-running the turn, and would definitely vote against it. I engaged Pythium in many provinces last turn, had a lot of battles as a result, and won some that were less than 50/50. On top of this I had a few other 'nice' non-battle things happen as well, so Atlantis wouldn't be too happy at all if an excellent turn all round got taken away from them. But the majority decides I guess.
No, this is a simple case of moving into an adjacent water territory, from a water territory and failing to be able retreat back to the original territory. No other enemy troops, no other enemy actions.

I have already sent the original game file and made it available to edi and kristoff.
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  #394  
Old September 8th, 2008, 01:50 PM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

I don't really mind either way.
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  #395  
Old September 9th, 2008, 06:28 AM

Calahan Calahan is offline
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Default Re: Glory (MA game)- game is live

Any news yet Chris?

Should we all start doing our turns under the assumption that the game will continue as is, or will the game be delayed until the potential re-run issue is resolved? Mainly asking because I don't want to spend an hour or so doing my turn only to find out it was all for nothing.
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  #396  
Old September 9th, 2008, 12:19 PM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

Yes please reset the timer once a decision has been reached. I also don't want to spend time on a turn that might be rolled back.
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  #397  
Old September 9th, 2008, 03:34 PM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Edi has confirmed he has gotten the turn. He has asked Johan to look at it. So as a bug question matters proceed.

However, as an internal matter none of the players have raised an issue, so I propose to leave the turn as is.

IE. Yes, use this turn, and I will reset the timer to 48 hours (tonight) to give people time to do their turns.
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  #398  
Old September 11th, 2008, 07:29 PM

chrispedersen chrispedersen is offline
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Default Nagot gick fel!

mapmove: bad unr

The only thing I can think of did every one *delete* their .trn and download it again when they connected?

I am sending info to illwinter in case its something else.

Chris
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  #399  
Old September 12th, 2008, 10:28 AM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

The turn wasn't rolled back was it? I never delete my .trn files and haven't seen any issues before.
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  #400  
Old September 12th, 2008, 11:58 AM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Heres the sequence:

-Turn processes (late, estern time.)
-I notice error, send out msg about bug, crash the server,
(while Eriu was getting his turn) Don't want to deal with it -
Go to sleep.
-When I get up, no objections, reprocess turn, put server back
up. The only people that might have bad turns are me and eriu (no one else has retrieved turns).
-Turns submitted
-Host processes, crashes with Nagok msg.
-Post new message on forum, send log file to edi.
-Here is where we are now.
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