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  #391  
Old February 10th, 2004, 09:10 PM

rabelais rabelais is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by rabelais:
Amber Clan priests (!) are NOT sacred.


Rabe the Sacerdotally Challenged
Thats because they eat clams - unholy stuff according to JK.
Wow. I didn't realize the default religion of the game was Jewish.

Bad news for Vanheim... ritual eaters of pigs, definitely unkosher

And for Mictlan, the long pig is even worse.

OTOH, Mussels in white wine and butter sauce may be worth forgoing paradise, on a present-value calculation....

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  #392  
Old February 11th, 2004, 02:24 AM
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Cosmos Cosmos is offline
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Default Re: Dominions II Bug Thread

I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.

I have 3 files in my save game. Should I send these to someone to fix ???
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  #393  
Old February 11th, 2004, 11:12 AM
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Default Re: Dominions II Bug Thread

I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.

I presume this is a bug?
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  #394  
Old February 11th, 2004, 01:15 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Cosmos:
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.

I have 3 files in my save game. Should I send these to someone to fix ???
Please wait for the upcoming patch which will hopefully fix that.
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  #395  
Old February 11th, 2004, 06:31 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Arryn:
I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.

I presume this is a bug?
Probably a map bug. The province could be specially marked as "#nostart" in the .map file.
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  #396  
Old February 11th, 2004, 09:45 PM
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Default Re: Dominions II Bug Thread

New bug:

When modding a unit, giving it a new name clears the description. For example,

#selectunit 100
#name "Sheep Shredder"
#end

...gives unit 100 a new name, but deletes the old description.
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  #397  
Old February 13th, 2004, 09:07 PM
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Default Re: Dominions II Bug Thread

Ivy Kings can't wear the Crown of the Ivy King, lacking a head (slot). Seems a bit odd, but perhaps the missing head explains their prolonged absence...
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  #398  
Old February 13th, 2004, 10:51 PM
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Default Re: Dominions II Bug Thread

My mounted Tuatha was able to use a Crystal Shield which says mounted units cant use it
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #399  
Old February 14th, 2004, 09:06 AM

rabelais rabelais is offline
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Default Re: Dominions II Bug Thread

Defenders in sieges can recruit troops, in the sense that they can pay gold for them, .... but they don't actually appear the next (or any following) turn.

This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.

At the very least it should be aggressively documented.

Thanks,

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  #400  
Old February 14th, 2004, 11:11 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by rabelais:
This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.
Since the defender loses the income of the province to the beseigers, who after all occupy the entire province except the keep itself, then the defenders should most definitely not be able to gather more troops. The proper fix, IMHO, is to simply disable recruiting. No recruiting, no gold loss.
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