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July 18th, 2006, 10:16 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
Excellent!
You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.
That's when things get really interesting
The big, beefy warships with huge guns are always fun...
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Seems that my enemies already have your strategy figured out!
The good thing for me is that I have a propulsion advantage, so I can try to bait him...until my own missile ships roll off the line. And my carrier should make his life hard as well.
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July 19th, 2006, 05:11 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Carrier Battles Mod
I'm getting an error when trying to start a new game.
Unable to load empire XXXXXXX
Where XXXXXXX is the path to a race file like Fazrah.emp
I've never used this mod before.
I loaded original SE4 v 1.60 GOLD. Updated it to 1.94. Installed ImageMod newest version. Installed 1.6 Carrier Battles.
Theoretically this is as clean as it gets!
Please help!
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July 19th, 2006, 06:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Carrier Battles Mod
You can't load stock empires. All the racial stuff is different!
Just create a new empire for yourself, and let the game choose random AIs for you.
Easy as that.
If you want to be able to select a shipset that is not in CB by default, go into se4\CB\races and create a new, empty folder with the shipset name.
The game will use the pictures from your root races folder automatically.
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July 19th, 2006, 06:57 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Carrier Battles Mod
AHA! Naturally I wanted to start with my race as a base and tweak it for the CB Mod! Thank you!
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July 19th, 2006, 11:40 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Carrier Battles Mod
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files.
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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July 20th, 2006, 12:33 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: Carrier Battles Mod
Quote:
dumbluck said:
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files.
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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Grrrrrrrrrrr............
Me three
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July 20th, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Carrier Battles Mod
Do you mean Atrocities' races?
If so, I posted this link in his thread, including the mod, the AIs, and the nessesary tweaks.
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July 21st, 2006, 03:22 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
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Re: Carrier Battles Mod
Not with just AT's races, but some of the others too.
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July 21st, 2006, 08:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Carrier Battles Mod
Well, can you guys be more specific about what it is complaining about?
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July 22nd, 2006, 01:12 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Carrier Battles Mod
During the turn execution, I get this error message twice, each time I run a turn. I have gotten this message since turn one of a low starting tech game. I am running the most recent version (with Atrocities races added into the download)
===Quote===
Error in AI Research (gives file location)
*Unknown value "Solid Shields" for Tech Area Name in record "Solid Shields"
===Quote===
There are 10 neutrals and the following Empires in this game (I don't know who the offenders are, but I doubt that they are the neutrals)
EEE
Phong
Terran
Executive Collegium
Caspian Empire
Space Vikings
Norak Continuum
Drushoka Empire
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