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February 10th, 2004, 09:10 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Dominions II Bug Thread
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February 11th, 2004, 02:24 AM
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Corporal
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Join Date: Oct 2003
Location: Reno Nevada
Posts: 68
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Re: Dominions II Bug Thread
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.
I have 3 files in my save game. Should I send these to someone to fix ???
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February 11th, 2004, 11:12 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Dominions II Bug Thread
I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.
I presume this is a bug?
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February 11th, 2004, 01:15 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by Cosmos:
I am on turn 65 of my first game...... and every time I hit host button the game crashes to desktop.
I have 3 files in my save game. Should I send these to someone to fix ???
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Please wait for the upcoming patch which will hopefully fix that.
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February 11th, 2004, 06:31 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Dominions II Bug Thread
Quote:
Originally posted by Arryn:
I just created a game on the World map, as Jotun/Utgard, and my starting location was Hawaii. Surrounded by water, my giants are unable to move.
I presume this is a bug?
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Probably a map bug. The province could be specially marked as "#nostart" in the .map file.
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February 11th, 2004, 09:45 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Dominions II Bug Thread
New bug:
When modding a unit, giving it a new name clears the description. For example,
#selectunit 100
#name "Sheep Shredder"
#end
...gives unit 100 a new name, but deletes the old description.
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February 13th, 2004, 09:07 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Dominions II Bug Thread
Ivy Kings can't wear the Crown of the Ivy King, lacking a head (slot). Seems a bit odd, but perhaps the missing head explains their prolonged absence...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 13th, 2004, 10:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Dominions II Bug Thread
My mounted Tuatha was able to use a Crystal Shield which says mounted units cant use it
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 14th, 2004, 09:06 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Dominions II Bug Thread
Defenders in sieges can recruit troops, in the sense that they can pay gold for them, .... but they don't actually appear the next (or any following) turn.
This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.
At the very least it should be aggressively documented.
Thanks,
Rabe the Missing his Yummy new mage, Dammit!
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February 14th, 2004, 11:11 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Dominions II Bug Thread
Quote:
Originally posted by rabelais:
This should be fixed, so they can't recruit at all,(as with attackers) ....or can and actually do... otherwise it is a potentially ugly bug, especially in MP.
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Since the defender loses the income of the province to the beseigers, who after all occupy the entire province except the keep itself, then the defenders should most definitely not be able to gather more troops. The proper fix, IMHO, is to simply disable recruiting. No recruiting, no gold loss.
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