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  #391  
Old March 14th, 2005, 06:20 PM
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Agrajag Agrajag is offline
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Default Re: Swamp Castle

Should require Luck -3 and Order -3 and be quite rare, an event like that is very dangerous. You should also make sure it can't happen on your capital if it is on a swamp =O
You should also notice the effect of an event like this on the whole blanket casteling issue.
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  #392  
Old March 16th, 2005, 05:03 AM

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Default Re: Swamp Castle

Hello!
Where can I get the latest information about the game and release date? Is it true that beta-test was announsed?
With best regards
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  #393  
Old March 16th, 2005, 05:23 AM

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Default Re: Swamp Castle

Some easy (I hope) improvement in the interface:

1. list of all the commanders with the possibility of different ordering (name, type, location, gems ...)

2. list of all the magic items (also the one in commanders hands) with the possibility of different ordering

3. full report of the battles (which units are dead and which are survived for both side)

4. possibility of changing the order of the F1 list and also of the spell list

... anyway, thank you for any improvement in the game!
good play

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  #394  
Old March 16th, 2005, 11:49 AM
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Default UI Yet Again

Liga, these suggestions you made were in my UI summary (see above), or at least they better be!

These weren't:

- Common Battle Orders per Hotkey (e.g. "1" or "a" for Hold And Attack: None, "2" or "g" for Guard Commander, "3" or "f" for Fire Closest, etc.)
- When Score Graphs are Disabled ("No Information on Others"), you should still be able to get graphical information on your own nation (currently not the case).
- Suggestion with Handicaps: In the Players Overview Screen (currently f4), we can right-click on any nation at any time during the game to see what handicaps this nation started with. This screen should never be disabled (even with Scoregraphs Off).
- I forgot to include the Sacrificing Bloodslaves and "put all bloodslaves in lab" suggestions some people made earlier: There must be a command "Put All Bloodslaves in Lab EXCEPT those on persons set for Sacrifice"
- Forgot to include Shortcut: Ctrl-S (or whatever), cycles through all commanders set to Sacrifice
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  #395  
Old March 16th, 2005, 05:36 PM
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Default Re: Swamp Castle

Quote:
finnegan said:
Hello!
Where can I get the latest information about the game and release date? Is it true that beta-test was announsed?
With best regards
Yes!

I sent you private message with more information, there should be a flashing symbol up near the text "Welcome, finnegan. [Logout]". If you didn't get that, I can send it to you in e-mail.
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  #396  
Old March 16th, 2005, 10:36 PM
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Default Re: The Dominions 3: \"Wishlist\"

I would like a confirmation dialog (Are you sure? Y/N) before executing the "Throw it away" magic item option. I had never used it before, and just clicked on it by accident, and then decided to re-do my turn rather than actually throw away my dwarven hammer. Kind of nonplussed at having to re-do the turn.

PvK
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  #397  
Old March 17th, 2005, 05:54 PM
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Default Re: Swamp Castle

Actually, I haven't seen the beta-test announcement either. Could I have an e-mail also?

samuelBACON.handelmanHAM@gmailCHOPS.com

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  #398  
Old March 17th, 2005, 07:07 PM
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Default Re: Swamp Castle

I think the beta-test announcement was taken from the Shrapnel Blog. They announced need for betatesters some time ago, and later told that they have enough. I hadnät thought of the possibility of it being beta of DomIII...
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  #399  
Old March 17th, 2005, 07:39 PM
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Default Re: Swamp Castle

The shrapnel beta announcment was not a dom3 beta announcement. They are increasing the group of beta testers for all of their games, current and upcoming.
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  #400  
Old March 17th, 2005, 10:15 PM
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Default Re: Swamp Castle

Were
Mindi closed the call for beta testers at the end of Feb. It's in the Blog section. The "call" was announced in the Shrapnel General forum and was not for any specific betas...just adding to the current beta tester pool, as Kristoffer O says.
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