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March 9th, 2009, 04:47 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Chronicles_MA - General Game Discussion
So... Does anybody have an estimate on how many turns Atlantis have staled? If I may guess, I would say its a few more than a few. I also am pretty sure what was the point where the former controller lost interest in Atlantis
Well. At least I have some money to play around with
Arise all you sons of this see
Let us sing of our joy to be free
Let us raise our voices
Oh, Atlantis!
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March 9th, 2009, 05:17 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
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Re: Chronicles_MA - General Game Discussion
6 stales total, which actually only puts them in 2nd place for the title of Lord of Stales this game. 3 of their last turns were stales, however, thus the full coffers. Anyway, Jarkko, have fun and if it looks hopeless nobody will blame you if you turn them AI at some point, though some of the land nations might wince 
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March 9th, 2009, 06:38 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
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Re: Chronicles_MA - General Game Discussion
Nehekharas amphibian forces won't mind if you switch to AI. 
Although it might be good to give us a head up to send troops into position.
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March 10th, 2009, 12:57 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Chronicles_MA - General Game Discussion
Quote:
Originally Posted by Executor
Nehekharas amphibian forces won't mind if you switch to AI. 
Although it might be good to give us a head up to send troops into position.
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I have to admit I have one serious deficiency: Once I start something, I have a very hard time to give up
Atlantis will put together an army worth songs this turn. Next turn Atlantis will find out if the song is an epic ballad of honour and victory, or a sad tune of tragedy and death.
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March 10th, 2009, 05:24 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chronicles_MA - General Game Discussion
I've just released a new version of the Tomb Kings mod, and copied it to the LlamaServer. Would you all mind downloading the new version from the link in my signature? Otherwise you'll get inconsistencies in the battle reports when fighting the Tomb Kings, as your copy will think they have different stats to what they actually have.
Executor: A few of the changes will have some effect on you. Your Tomb Kings now cost a hefty 500(!) gold, but gained some earth magic. The priests and sacreds are somewhat more expensive too. On the plus side your national holy spells are much more effective (they stick much better). Another major plus is that the Servants of Horus are now greatly improved, and represent a worthwhile thing to spend your fire gems on, particularly if there's any chance of fighting demons. There were quite a few other minor changes - check out the thread for details.
Sorry for the inconvenience everyone.
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March 10th, 2009, 05:24 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Chronicles_MA - General Game Discussion
I've just released a new version of the Tomb Kings mod, and copied it to the LlamaServer. Would you all mind downloading the new version from the link in my signature? Otherwise you'll get inconsistencies in the battle reports when fighting the Tomb Kings, as your copy will think they have different stats to what they actually have.
Executor: A few of the changes will have some effect on you. Your Tomb Kings now cost a hefty 500(!) gold, but gained some earth magic. The priests and sacreds are somewhat more expensive too. On the plus side your national holy spells are much more effective (they stick much better). Another major plus is that the Servants of Horus are now greatly improved, and represent a worthwhile thing to spend your fire gems on, particularly if there's any chance of fighting demons. There were quite a few other minor changes - check out the thread for details.
Sorry for the inconvenience everyone.
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March 10th, 2009, 06:40 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Chronicles_MA - General Game Discussion
Yeah sure, I also think they could use some modding. PM'd you Llama.
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March 10th, 2009, 08:10 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Chronicles_MA - General Game Discussion
Ahem. I'm afraid I just released another iteration of Tomb Kings. If you just updated, would you mind doing so again? This time will be the last iteration for a while, promise. The update addresses a couple of Executor's concerns, and some balance issues that have been nagging at me.
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March 10th, 2009, 03:30 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Chronicles_MA - General Game Discussion
I need a 48 hour delay if possible, I'm having slight problems with my computer, should give me enough time to sort it out.
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March 10th, 2009, 05:47 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Chronicles_MA - General Game Discussion
48 hours added.
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