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  #391  
Old March 9th, 2009, 04:47 PM
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Default Re: Chronicles_MA - General Game Discussion

So... Does anybody have an estimate on how many turns Atlantis have staled? If I may guess, I would say its a few more than a few. I also am pretty sure what was the point where the former controller lost interest in Atlantis

Well. At least I have some money to play around with


Arise all you sons of this see
Let us sing of our joy to be free

Let us raise our voices
Oh, Atlantis!
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  #392  
Old March 9th, 2009, 05:17 PM
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Default Re: Chronicles_MA - General Game Discussion

6 stales total, which actually only puts them in 2nd place for the title of Lord of Stales this game. 3 of their last turns were stales, however, thus the full coffers. Anyway, Jarkko, have fun and if it looks hopeless nobody will blame you if you turn them AI at some point, though some of the land nations might wince
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  #393  
Old March 9th, 2009, 06:38 PM

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Default Re: Chronicles_MA - General Game Discussion

Nehekharas amphibian forces won't mind if you switch to AI.
Although it might be good to give us a head up to send troops into position.
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  #394  
Old March 10th, 2009, 12:57 AM
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Default Re: Chronicles_MA - General Game Discussion

Quote:
Originally Posted by Executor View Post
Nehekharas amphibian forces won't mind if you switch to AI.
Although it might be good to give us a head up to send troops into position.
I have to admit I have one serious deficiency: Once I start something, I have a very hard time to give up

Atlantis will put together an army worth songs this turn. Next turn Atlantis will find out if the song is an epic ballad of honour and victory, or a sad tune of tragedy and death.
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  #395  
Old March 10th, 2009, 05:24 AM

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Default Re: Chronicles_MA - General Game Discussion

I've just released a new version of the Tomb Kings mod, and copied it to the LlamaServer. Would you all mind downloading the new version from the link in my signature? Otherwise you'll get inconsistencies in the battle reports when fighting the Tomb Kings, as your copy will think they have different stats to what they actually have.

Executor: A few of the changes will have some effect on you. Your Tomb Kings now cost a hefty 500(!) gold, but gained some earth magic. The priests and sacreds are somewhat more expensive too. On the plus side your national holy spells are much more effective (they stick much better). Another major plus is that the Servants of Horus are now greatly improved, and represent a worthwhile thing to spend your fire gems on, particularly if there's any chance of fighting demons. There were quite a few other minor changes - check out the thread for details.

Sorry for the inconvenience everyone.
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  #396  
Old March 10th, 2009, 05:24 AM

llamabeast llamabeast is offline
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Default Re: Chronicles_MA - General Game Discussion

I've just released a new version of the Tomb Kings mod, and copied it to the LlamaServer. Would you all mind downloading the new version from the link in my signature? Otherwise you'll get inconsistencies in the battle reports when fighting the Tomb Kings, as your copy will think they have different stats to what they actually have.

Executor: A few of the changes will have some effect on you. Your Tomb Kings now cost a hefty 500(!) gold, but gained some earth magic. The priests and sacreds are somewhat more expensive too. On the plus side your national holy spells are much more effective (they stick much better). Another major plus is that the Servants of Horus are now greatly improved, and represent a worthwhile thing to spend your fire gems on, particularly if there's any chance of fighting demons. There were quite a few other minor changes - check out the thread for details.

Sorry for the inconvenience everyone.
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A compilation of high quality mod nations: Expanded Nations Packs
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  #397  
Old March 10th, 2009, 06:40 AM

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Default Re: Chronicles_MA - General Game Discussion

Yeah sure, I also think they could use some modding. PM'd you Llama.
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  #398  
Old March 10th, 2009, 08:10 AM

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Default Re: Chronicles_MA - General Game Discussion

Ahem. I'm afraid I just released another iteration of Tomb Kings. If you just updated, would you mind doing so again? This time will be the last iteration for a while, promise. The update addresses a couple of Executor's concerns, and some balance issues that have been nagging at me.
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  #399  
Old March 10th, 2009, 03:30 PM

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Default Re: Chronicles_MA - General Game Discussion

I need a 48 hour delay if possible, I'm having slight problems with my computer, should give me enough time to sort it out.
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  #400  
Old March 10th, 2009, 05:47 PM
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Default Re: Chronicles_MA - General Game Discussion

48 hours added.
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