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  #4061  
Old May 11th, 2004, 08:06 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Nomor: I did a complete set for the Abbai, most (complete ?) of set for the Gaim and a partial for the Hurr.
That's what I remembered seeing a while back, bur did you ever post them anywhere?

I've had problems with the Cascor and one or two of the other races including the Abbai appearing in the Quick Start game with the wrong race portraits. This was down to the fact that there was no RaceName_Main.bmp in their respective folders.

I have found and made a Cascor_Race_Portrait.bmp , has a nice furry face, but is not a genuine Cascor. He is an alien from the Crusade Series. If I can find the link I'll edit it in so you can all decide if it's suitable. Here it is: Kulan for Cascor?

http://b5ccg.mahasamatman.com/Crusade/Gallery/?082 Well it's what I'm using untill you find the "real thing".

I've also tidied up the Cascor description as it was broken up.

I have been filling in the descriptions for some of the facilities such as Military Outpost and others, just so you don't duplicate the work.

When I've done enough I'll send it in.

[ May 11, 2004, 19:21: Message edited by: Nomor ]
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  #4062  
Old May 11th, 2004, 09:06 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
Wow, are you using the solid archive option when you get that 70megs?

In any event, if you can upload at a decent rate, I'll be able to pull it down as fast as you can push it up.
Not sure what my upload speed is but I do have "regular" (non-business) cable via Comcast. That fast enough?

Also note that this is an absolutely standalone MOD so it includes the entire image MOD. I did this because there always seemed to be several images missing. That may not be the case these days.

[ May 11, 2004, 20:08: Message edited by: pathfinder ]
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  #4063  
Old May 11th, 2004, 09:11 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Nomor:
quote:
Originally posted by pathfinder:
Nomor: I did a complete set for the Abbai, most (complete ?) of set for the Gaim and a partial for the Hurr.
That's what I remembered seeing a while back, bur did you ever post them anywhere?

I've had problems with the Cascor and one or two of the other races including the Abbai appearing in the Quick Start game with the wrong race portraits. This was down to the fact that there was no RaceName_Main.bmp in their respective folders.

I have found and made a Cascor_Race_Portrait.bmp , has a nice furry face, but is not a genuine Cascor. He is an alien from the Crusade Series. If I can find the link I'll edit it in so you can all decide if it's suitable. Here it is: Kulan for Cascor?

http://b5ccg.mahasamatman.com/Crusade/Gallery/?082 Well it's what I'm using untill you find the "real thing".

I've also tidied up the Cascor description as it was broken up.

I have been filling in the descriptions for some of the facilities such as Military Outpost and others, just so you don't duplicate the work.

When I've done enough I'll send it in.

I don't remember if I posted them Nomor (Gaim, Abbai, Hurr). Ok by me if you use the Kulan for Cascor. I used some pics of the Mole people in my Version. Not Cascor there either

Some of the race stuff can be found around this page of Posts in the MOD forum:

http://www.shrapnelgames.com/cgi-bin...0;t=000001;p=3

AI files (if not in the folders metioned above) can be found in page 7 this thread.

[ May 11, 2004, 20:25: Message edited by: pathfinder ]
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  #4064  
Old May 11th, 2004, 10:34 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
quote:
Originally posted by Suicide Junkie:
Wow, are you using the solid archive option when you get that 70megs?

In any event, if you can upload at a decent rate, I'll be able to pull it down as fast as you can push it up.
Not sure what my upload speed is but I do have "regular" (non-business) cable via Comcast. That fast enough?

Also note that this is an absolutely standalone MOD so it includes the entire image MOD. I did this because there always seemed to be several images missing. That may not be the case these days.

Dosen't matter to me how fast it is... I won't notice the download bandwidth being used. If you have the patience to let it grind away uploading while you eat dinner or sleep, send it along.

The imagemod is probably taking up at least 25 megs of that...
If there are missing images, just keep bugging me till they're in.
...
But at least with you sending the whole thing now, I'll be able to easily add any missing ones.
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  #4065  
Old May 11th, 2004, 11:01 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Ragnarok-X:
Someone has to do a Vree shipset !!!
In the MOD I am trying to "release" I have added a number of ships to the existing Vree set. Still isn't complete but...
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  #4066  
Old May 12th, 2004, 12:00 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Nomor: I did a complete set for the Abbai, most (complete ?) of set for the Gaim and a partial for the Hurr.
Followed your link and have downloaded several files. Thanks. Not found the Hurr yet.

I take it that most of these Race files were not incorporated into the two B5 Gold files namely B5GoldMain and the Gold AI file?

Hey... Did someone say Timstone was Dutch?
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  #4067  
Old May 12th, 2004, 12:04 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Nomor:
quote:
Originally posted by pathfinder:
Nomor: I did a complete set for the Abbai, most (complete ?) of set for the Gaim and a partial for the Hurr.
I take it that most of these Race files were not incorporated into the two B5 Gold files namely B5GoldMain and the Gold AI file?

Hey... Did someone say Timstone was Dutch?

Correct. I checked that before giving you those links. And yup, Timstone is Dutch...
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  #4068  
Old May 12th, 2004, 12:06 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
Wow, are you using the solid archive option when you get that 70megs?

In any event, if you can upload at a decent rate, I'll be able to pull it down as fast as you can push it up.
Dunno, file loaded for almost an hour, got to "5 seconds remaining" and stayed there for 5-10 minutes. I finally said to heck with it and stopped the upload.
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  #4069  
Old May 12th, 2004, 12:19 AM
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Default Re: Babylon 5 Mod

Don't believe those timers on file transfers... they are nearly always wrong...
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  #4070  
Old May 12th, 2004, 05:26 AM
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Default Re: Babylon 5 Mod

73,792,512 bytes, and it seems to be extracting ok so far.

I'll get it posted in the morning... its too late right now, and I don't want to cause any more problems than nessesary

I'll repackage it a few ways and make sure the imagemod is updated...
When it arrives, it will all be under
http://imagemodserver.mine.nu/other/MM/SE4/mods

[ May 12, 2004, 04:30: Message edited by: Suicide Junkie ]
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