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  #401  
Old June 6th, 2005, 02:01 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Resok said:
Just my opinion on the matter as I found thematically a water/earth pretender made sense whereas a supposed "Son of the Sea" being having death magic just doesn't. There are plenty of other death magic pretenders for both water nations (liches/ghosts and such).

I'd think water/air would actually be more thematic - air for wind, storms, etc, things all associated with the sea and oceans. But there isn't a lot of synergism between the two, whereas water/earth at least has claymen (and I think the stone of Atlantis).
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  #402  
Old June 8th, 2005, 02:21 PM
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Default Re: Conceptual Balance Series (Mod)

Regarding the False Horror, why not increase the path required to cast it, make it multipath (Air/Astral) or add a gem cost to it? Or maybe all three if it is that potent spell.
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  #403  
Old June 8th, 2005, 03:02 PM

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Default Re: Conceptual Balance Series (Mod)

It's no so potent that it should have a gem cost. But I am all for increasing the path requirement. A3 sounds nice. Or heck A2S1 that would be nice ( that would put it out of reach of everyone but Marignon which would be nice ).
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  #404  
Old June 8th, 2005, 04:50 PM
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Default Re: Conceptual Balance Series (Mod)

A2S1 could do it.
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  #405  
Old June 8th, 2005, 05:22 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Huzurdaddi said:
It's no so potent that it should have a gem cost. But I am all for increasing the path requirement. A3 sounds nice. Or heck A2S1 that would be nice ( that would put it out of reach of everyone but Marignon which would be nice ).
Also within reach of Caelum, Man, Vanheim - air mages with a random, and somewhat better than 1/16 of Arco's mystics, with their astral with 3 random elementals.

I'm not so big a fan of going out of the way to restrict a spell to one nation, but then again it'd be nice to not deal so often with masses of cheap mages spamming those things.
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  #406  
Old June 8th, 2005, 08:06 PM

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Default Re: Conceptual Balance Series (Mod)

I vote for A2 S1!!!!! Yes power to the marignon of the sea. THe SEA I SAY The Sea. Fere the power of the SEA. THe Blue Crusaders of the Ocean of Turmoil Rise up to cast Flase HOrrers!!! Run!!! Scary!!!
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  #407  
Old June 12th, 2005, 01:43 PM
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Default Re:

Proposed tweaking to the Shedu :

Remove "Wing Buffet" and give it a head butt, or a stronger non-AoE wing buffet. My rationale for this is that the Shedu is a size-6 trampler : it will thus never use the wing buffet unless fighting something size-6, in which case a wing buffet with an area of effect of 1 is pointless - it can only hit the single size 6 target.
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  #408  
Old June 12th, 2005, 01:54 PM
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The point of the wing buffet is both to do damage, and to repel attackers. Perhaps it should get a length 5 head butt?
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  #409  
Old June 12th, 2005, 02:25 PM
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Default Re:

Also, how about making the Clam cost more in water and add some astral to the requirement too?
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  #410  
Old June 12th, 2005, 03:17 PM
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Default Re:

Then it can't get poisoned, hurt, or repelled from head-butting. Only things with length, or armored things (like horns and scorpion stingers) should have length > 0.
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