|
|
|
|
|
July 22nd, 2006, 03:03 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Carrier Battles Mod
Hopefully this bug will soon be fixed.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
July 22nd, 2006, 08:43 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
__________________
Things you want:
|
July 22nd, 2006, 10:04 AM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
How do the kenetic missiles work? I have a ship with two sets of light kenetic missiles, one internal and one external rack. I also have gun crews on these ships. However, I can't target enemy missiles. It appears that i have enough supply as well.
Also, can I not shoot down missiles with guns?
|
July 22nd, 2006, 10:39 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Carrier Battles Mod
I believe seeker-targetting weapons only work in strategic combat.
|
July 22nd, 2006, 10:40 AM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
Ok then...how do you defend your ships in from missiles in this mod?
|
July 22nd, 2006, 12:21 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Carrier Battles Mod
Not simulated... AI-controlled (strategic) combat.
__________________
The Ed draws near! What dost thou deaux?
|
July 22nd, 2006, 12:41 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
The SE4 user interface does not provide a way to manually fire weapons at missiles.
Thus strategic or Auto-tactical are the only options if you want to survive.
I suggest going full out, simultaneous game mode; that keeps you sharp for PBW games.
__________________
Things you want:
|
July 22nd, 2006, 12:57 PM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
|
July 22nd, 2006, 01:58 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
__________________
Things you want:
|
July 23rd, 2006, 03:05 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
Here's another bug from Atro's files.
AI General Settings Errors
*Unknown value "Hardy Industrialists" for Race Opt 1 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 2 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Hardy Industrialists" for Race Opt 3 Adv Trait 4 in record "Alliance to restore the Republic"
*Unknown value "Warriors" for "Galactic Empire"
Quote:
Suicide Junkie said:
Easy enough, now.
All you've gotta do is delete the solid shield research call in Atro's AIs.
See attachment for update to the CB1.6+Atro files
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|