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April 21st, 2009, 10:48 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
yeah, happy to go AI myself.
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April 21st, 2009, 10:54 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I've only recently subbed into this one (as Marignon), so I won't be voting either way on any continue/abort decision. Although to me Caelum turning AI certainly seems to be real negative turn of events
If the game does continue, then because Marignon has no grudges against anyone, the only logical course of action is to become a proper Dominions whore, and hire my war services out to the highest bidder. I never have been one to just sit on the sidelines
Quote:
Originally Posted by archaeolept
oh, for anyone interested, midgard lost an earth king and a king of elemental fire this turn 
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This turn Marignon lost their Pretender.........for a few seconds, then I found him again. That's just about as interesting as things get in the lands of Marigonon 
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April 21st, 2009, 12:04 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
archaelopept:
Well, I think that more players should speak about it. That is LA Mictlan, Midgard and Arco. I am fine with whatever is voted through, draw too [I'd prefer to continue it, but Caelum turning AI sucks].
I really don't like turning people AI. But he did not ask for a sub, he did not even pick a fight. It's not funny at all. If I knew that he is really going to do it, I'd delay a game and look for a sub [we could try looking for one and rolling back, but I'm not sure if it's the best idea].
Anyway, ask that 3 players to comment here and we will do according to that.
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April 21st, 2009, 12:24 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
yah i have no doubt that his actions are difficult to countenance, but the game is pretty screwed, and I certainly have little pleasure in doing my turns. Even though killing elemental royalty is always fun.
actually, i have a pet king of elemental earth now... gotta get him GoR'ed 
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April 21st, 2009, 12:50 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
otoh, if me and la pyth were to go AI, it might create an entertaining gold rush for all of the rest of you
- at least somewhat balance out just having caelum doing it.
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April 21st, 2009, 01:01 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
since we are disclosing big name kills, a couple air queens got nixed a turn ago, along with a cyclops. the queens might still be around.
on an unrelated note, I am quite underwhelmed by Foul Vapors. My enemies fight through it like it were nothing more than minor hydra flatulence.
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April 21st, 2009, 02:00 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by JimMorrison
Okay, I've tried to process turns for this game as long as I could, but this is just crap, you'll need to sub out Caelum, or I can place them AI.
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I don't think that I could have been more clear. I was not going to submit any more turns. I waited out the timer, and there was no mention of finding a sub, so as stated, I set AI.
My apologies if anyone was too distracted by the proceeding posts to make note of this statement.
<3
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April 21st, 2009, 03:58 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I guess I was under the impression that being an experienced MP player, you'd look for a sub yourself. That is usually considered good etiquette though I know all too well that many players bail and leave it to the host to find a sub.
Then again, I don't care that much since I am ready to throw in the towel myself this game. I wouldn't quit though w/o trying to find a sub though as it reflects poorly. Personally, I remember how players act in MP games and would not want to host a game with those that abandon games w/o looking for subs themselves.
Just my dos centavos.
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April 21st, 2009, 04:25 PM
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Sergeant
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Join Date: Dec 2008
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I vote for continue, at least until my Tartarian army sees some action 
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April 21st, 2009, 04:36 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
It's not even a subbable position, that's the problem. What would I post? "Much of your forces are occupied in MA C'tis lands, and are completely diseased, the front runner has just broken NAP and is using Horrors and teleported thugs to trash your interior, this position is a great chance to waste your time!".
I am sure that if I honestly represented the position, I'd get tons of response.
And your comments of reliability make sense in general, but as with all things, you have to look for patterns, not outstanding occurrences. I am under a lot of stress right now, and wasting more time and effort on a game that went entirely in the map creator's favor very early on, and is all but over. I've seen people go AI with more capacity to impact the outcome of the game, and no one *****ed at them. <3
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