.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #4091  
Old May 17th, 2004, 01:21 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

Nomor,

These are "dummy abilities" that force the AI to build specific facilities on a planet, as opposed to the "generic abilities" like "SpaceYard" that would never have the AI building Manufacturing facilities because there is a facility with greater spaceyeard capabilities (namely, the spaceyard itself). They are used only to link a specific facility type to a specific planet type, they mean nothing in and of themselves. They are needed because in this mod facilities have far more abilities than in the basic game.

For instance, "Quantum Reactor" is used as a tag so we can tell the AI to build a depot in that planetary slot. "Ship Auxiliary Control" tells it to build a manufacturing colony.

Does this explanation make sense?
Reply With Quote
  #4092  
Old May 17th, 2004, 01:26 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

Can anybody tell me how the AI decides which attack ship design it selects to build on any given turn in any given spaceyard? I still have races building almost exclusively scouts on turn 240, even after I have played around a bit with the planets per ship requirements in AI_Construction_Vehicles.txt. They are designing large attack ships, they are just not building them.

Also, does anyone know (or have a link to where I can find out) what changes the AI state and how I can tell what the AI state of a race is?
Reply With Quote
  #4093  
Old May 17th, 2004, 01:33 AM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: Babylon 5 Mod

Yes
Thanks

So I was right to not describe these "abilities", yes? phew

Now who wants this txt file I seem to have spent the weekend working on?


PM me with an email address and I send it off. Backup the original first.

[ May 16, 2004, 12:38: Message edited by: Nomor ]
Reply With Quote
  #4094  
Old May 17th, 2004, 01:43 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Babylon 5 Mod

I should have checked you were only speaking of the facilities.txt file. *Grumbles* Giving the explanation wasn't exactly needed, as a facility will have a hard time doing any kind of minesweeping. (The only one that is actually a facility ability is the Stop Black Hole Creator in your list, as the others do not quite make much sense here. )
Reply With Quote
  #4095  
Old May 17th, 2004, 03:26 AM
The One's Avatar

The One The One is offline
Private
 
Join Date: Apr 2004
Location: St. louis
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
The One is on a distinguished road
Default Re: Babylon 5 Mod

The Brakiri research for medium and heavy weapons are non-exsistant; is this on purpose or will there be weapons for this in the final Version?

[ May 17, 2004, 02:28: Message edited by: The One ]
__________________
There are times in history when one must step up to the plate.
Reply With Quote
  #4096  
Old May 17th, 2004, 03:27 AM
The One's Avatar

The One The One is offline
Private
 
Join Date: Apr 2004
Location: St. louis
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
The One is on a distinguished road
Default Re: Babylon 5 Mod

what weapons do the Brakiri have in their arsenal that can allow them to stand up to other races?

[ May 17, 2004, 02:29: Message edited by: The One ]
__________________
There are times in history when one must step up to the plate.
Reply With Quote
  #4097  
Old May 17th, 2004, 05:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Quote:
and the ship having this ability will not run out of supplies, except perhaps if it cannot store any supply
The ship that the QR is on does not have to store any supplies at all.

Quote:
Stop Black Hole Creator: Ok I get that but trying to justify how a facility has this ability is the problem.
Check out the stock game's system gravitational shield facities.

[ May 17, 2004, 04:57: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4098  
Old May 17th, 2004, 04:20 PM
The One's Avatar

The One The One is offline
Private
 
Join Date: Apr 2004
Location: St. louis
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
The One is on a distinguished road
Default Re: Babylon 5 Mod

In what order should the Brakiri research so that one can get all weapons that that race should have, and why are some of these weapons for the Brakiri blank and give you nothing when you researh it.
__________________
There are times in history when one must step up to the plate.
Reply With Quote
  #4099  
Old May 17th, 2004, 05:31 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Babylon 5 Mod

TO,

The mod is not complete as it is. Whether anyone will complete the Brakiri in the current Version I couldn't say. Timstone and I are working on a "Version 2.0" of this mod that pretty much rethinks everything here, including weapons. In Version 2.0 the brakiri will have weapons of all sizes, some of them Brakiri-unique and some generic.

Our goal is to have 2.0 done by the end of summer. Until then, you can either make up your own brakiri weapons of simply "turn off" the inapplicable research by making its prerequisite research higher than possible (e.g. Brakiri racial tech level 3).
Reply With Quote
  #4100  
Old May 17th, 2004, 08:23 PM
The One's Avatar

The One The One is offline
Private
 
Join Date: Apr 2004
Location: St. louis
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
The One is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Originally posted by grumbler:
TO,

The mod is not complete as it is. Whether anyone will complete the Brakiri in the current Version I couldn't say. Timstone and I are working on a "Version 2.0" of this mod that pretty much rethinks everything here, including weapons. In Version 2.0 the brakiri will have weapons of all sizes, some of them Brakiri-unique and some generic.

Our goal is to have 2.0 done by the end of summer. Until then, you can either make up your own brakiri weapons of simply "turn off" the inapplicable research by making its prerequisite research higher than possible (e.g. Brakiri racial tech level 3).
In the manuel that came with IV Gold, is there a section that talks about making weapons in the mod? I'm bad about reading everything, guess I just don't have the time.(what an excuse).Thanks
__________________
There are times in history when one must step up to the plate.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.