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  #4101  
Old May 17th, 2004, 08:31 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Babylon 5 Mod

Not sure

This might help though http://se4modding.spaceempires.net/

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  #4102  
Old May 17th, 2004, 08:40 PM
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Default Re: Babylon 5 Mod

4101 Post

Sorry could not resist.
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  #4103  
Old May 17th, 2004, 11:46 PM
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Default Re: Babylon 5 Mod

TO: Nothing that I know that specifically goes into how to make the data for weapons as used in the components file. Maybe somewhere in a FAQ or newbie guide or IF's MODding guide.


Also the Version of the B5 MOD I have been using since June Last year has Brakiri researching all levels of their weapons. Maybe upgrade with the Lastest (1.8) from SJ's site?
http://imagemodserver.mine.nu/other/MM/SE4/mods


Or Rambies?
http://www.xmission.com/~rstulce/B5Web.htm

[ May 17, 2004, 22:51: Message edited by: pathfinder ]
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  #4104  
Old May 18th, 2004, 02:12 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Atrocities:
4101 Post

Sorry could not resist.
My browser shows your post as 4118!
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  #4105  
Old May 18th, 2004, 03:37 AM
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Default Re: Babylon 5 Mod

All your post are belongs to us!

No, wait, that's Fyron...
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  #4106  
Old May 18th, 2004, 05:55 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
TO: Nothing that I know that specifically goes into how to make the data for weapons as used in the components file. Maybe somewhere in a FAQ or newbie guide or IF's MODding guide.


Also the Version of the B5 MOD I have been using since June Last year has Brakiri researching all levels of their weapons. Maybe upgrade with the Lastest (1.8) from SJ's site?
http://imagemodserver.mine.nu/other/MM/SE4/mods


Or Rambies?
http://www.xmission.com/~rstulce/B5Web.htm
Thanks for the help, but I have downloaded the latest Version of the B5 mod from Rambies site and this is the one I'm having trouble with when it comes to the Brakiri not getting all their weapons from the research, and in regards to the other link, it is broken, but I'm having a heck of a good time playing this mod. Thanks guy's and I can't wait for the finished Version.
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  #4107  
Old May 18th, 2004, 07:11 AM
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Default Re: Babylon 5 Mod

My, my, I'm gone for about one week and look at the huge amount of Posts in this thread. Great!

Oh yeah, I'm Dutch.

People, I'm really, really sorry for my long absence here. And especially sorry for Grumbler. He's doing ALL the work now. Damn internet stuff. My provider promissed me to install (on their end of the line) the new stuff at the end of this week, but I have my doubts. I really hope they can mak it work. The only place for me to contact you guys is at my friends house or via my work. And I'm not that much at work these days. I hope I can be of assistance soon again.

But this unexpected break from the internet does wonders for a relationship you know. My Polish babe really likes it. Now we have more time for other "games" and stupid beachwalks, bleh... Luckily she doesn't make me visit my family more often, that would have really ruined it all.

Oh yeah, I'm Dutch.

Grumbler:
Why would you want to implement the LNAW? They are just a collection of races. They must have (to be canon) all the techs of the races that are included in the LNAW. That makes them at least as strong as an Ancient. Not very fair, now is it? I say leave them out of The Mod.

Oh yeah, I'm Dutch.

Damn, I'm behind schedule with my Posts. I must reach more Postst, must gain another rank...
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  #4108  
Old May 18th, 2004, 08:56 AM
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Default Re: Babylon 5 Mod

then again, the Vree are a member of the League, and since i really like the Vree i vote for: Include the Vree !
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  #4109  
Old May 18th, 2004, 09:17 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Ragnarok-X:
then again, the Vree are a member of the League, and since i really like the Vree i vote for: Include the Vree !
They are in the mod already, and have been for years...
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  #4110  
Old May 18th, 2004, 09:52 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by The One:
quote:
Originally posted by pathfinder:
TO: Nothing that I know that specifically goes into how to make the data for weapons as used in the components file. Maybe somewhere in a FAQ or newbie guide or IF's MODding guide.


Also the Version of the B5 MOD I have been using since June Last year has Brakiri researching all levels of their weapons. Maybe upgrade with the Lastest (1.8) from SJ's site?
http://imagemodserver.mine.nu/other/MM/SE4/mods


Or Rambies?
http://www.xmission.com/~rstulce/B5Web.htm
Thanks for the help, but I have downloaded the latest Version of the B5 mod from Rambies site and this is the one I'm having trouble with when it comes to the Brakiri not getting all their weapons from the research, and in regards to the other link, it is broken, but I'm having a heck of a good time playing this mod. Thanks guy's and I can't wait for the finished Version.
I'll have to see if other requirements (gravitic weapons or whatever) are being researched.
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