Side track again....
Made changes to the below so that it was constructed in about 4 to 5 turns by a colony of 100 million. Still waiting for one to change having played for a week. The Last line had a very interesting effect. The negative effect only showed up in the
Colonies Menu (F4-key) under
Production , and not in the
Empire Status (F11-key) although it was clear it was deducted from the Net Resources Per Turn totals.
What was noted was that
-500kT was reduced by the
% production from happiness etc so that
-51% meant that only 249kT was deducted from the Empire pool. This works well as a Tax effect for building Atmos Adj. as the population is only taxed on it's income. As it gets happier the Radioactives deducted increase. Unfortunately the conVersion time is still too long (600 turns) because all this negative effect makes the Planet valueless and the research tree does not provide the counter measure until much later.
For the sake of playability if the conVersion time was reduced to say:
30yr/25yrs/20yrs i.e.
300/250/200 turns this would give you low value plants earlier and would still make the
Ancient Version desirable as it starts at 20yrs and does not have any of the negative effects. I still have not managed to research Atmospheric Adjuster II so the game is still relatively slow.
NB. Placing one of these on a Planet that needed no conVersion had no effect on the resources i.e. Radioactives were not deducted.
Modifications: original shown in bold
Name := Atmospheric Adjuster I
Description := Massive atmospheric processors which slowly change the atmosphere of a planet to a breathable state.
Facility Group := Planet Modification
Facility Family := 44
Roman Numeral := 1
Restrictions := None
Pic Num := 67
Cost Minerals := 1000 was
50000
Cost Organics := 500 was
50000
Cost Radioactives := 1000 was
50000
Number of Tech Req := 1
Tech Area Req 1 := Atmospheric Modification
Tech Level Req 1 := 1
Number of Abilities := 7
Ability 1 Type := Planet - Change Atmosphere
Ability 1 Descr := Changes the atmosphere of the planet to one that is breathable by its colony over 60 years.
Ability 1 Val 1 := 600
(Change this to 300 )
Ability 1 Val 2 := 0
Ability 2 Type := Planet - Shield Generation
Ability 2 Descr :=
Ability 2 Val 1 := 200
Ability 2 Val 2 := 0
Ability 3 Type := Planet - Change Conditions
Ability 3 Descr := The upheaval to the planets eco system and weather patterns will steadily decrease the planet's value by as much 2% per year.
Ability 3 Val 1 := -2
Ability 3 Val 2 := 0
Ability 4 Type := Planet - Change Minerals Value
Ability 4 Descr := Errosion and corrosion has a negative impact on Mineral and Radioactives values of planet by 1% each rotation.
Ability 4 Val 1 := -1
Ability 4 Val 2 := 0
Ability 5 Type := Planet - Change Radioactives Value
Ability 5 Descr :=
Ability 5 Val 1 := -1
Ability 5 Val 2 := 0
Ability 6 Type := Planet - Change Organics Value
Ability 6 Descr := As these are primitive worlds the organic properties are similarly affected.
Ability 6 Val 1 := -1
Ability 6 Val 2 := 0
Ability 7 Type := Resource Generation - Radioactives
Ability 7 Descr := Consumes 500kT Radioactives each turn. NB. +/- at Mean Average Production.
Ability 7 Val 1 := -500
Ability 7 Val 2 := 0
The problem with the current Version of this Facility is that if you are invaded at turn 599 of your construction the whole deal is lost. However by having a quick construction time, any one capturing your planet suddenly has a negative resource problem that they may not be ready for. ( That'll teach em) Also the conVersion may still go on.(unsure on that...
)
Your comments eagerly awaited. Timstone; grumbler; PF; SJ; Rambie;Phoenix-D etc..
[ May 29, 2004, 12:20: Message edited by: Nomor ]