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  #411  
Old September 13th, 2008, 03:26 AM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Sorry Bwa, love the enthusiasm .. but not factual.
fungal - it is still crashing - and I saw a brief flash that seemed to say flying units.

Following in line with what edy said ---.. flying and stealthy?
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  #412  
Old September 13th, 2008, 12:50 PM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

I've change some of the moves for my flyers. Perhaps that will do something. I don't have any stealthy fliers moving this turn I think.
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  #413  
Old September 13th, 2008, 11:46 PM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Well it didn't have any message about flyers.
Crashed right after horrors, then movement.

Can you speak with edi directly?
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  #414  
Old September 14th, 2008, 01:30 AM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

Sent him a PM. I've also changed up the orders a bit so that none of my units are set to "hide" anymore. Let me know if that fixes it.

The only other thing I can think of after that is to try changing it so that none of the sneaking guys move more than one space.
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  #415  
Old September 14th, 2008, 07:23 AM
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Default Re: Glory (MA game)- game is live

All right, I'm posting here so this is visible to everyone. If I'm reading the log right, the problem happens when someone or something is moving from province 132 (Jagged Climb) to province 146 (Vale of Swords). I don't know who's holding it, but whoever it is can either post here or send me a PM and list everything that does move from there or is sitting on its backside. Not interested in unit names, only unit numbers and what quantity of each unit ID is there (both commanders AND regular units!). Make special note if there are any heroes there, because they are modded and if it's a mod causing the problem, this could help narrow it down.

Chris, if you haven't already, send the game files (the whole lot, fatherland and all turn files) to Johan to the Illwinter info address. I'm sending the log to him. He can then examine it. The corrupt turn file is especially important. This bug has never appeared before version 3.18 to my knowledge, so it may well be related to the move order validation fixes mentioned on the progress page.
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  #416  
Old September 14th, 2008, 01:13 PM

fungalreason fungalreason is offline
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Default Re: Glory (MA game)- game is live

The only thing I have related to those two provinces is a scout in 146.... he's moving to a different place though. I can try changing where he's going it if no one else has units moving from 132 to 146
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  #417  
Old September 14th, 2008, 04:04 PM
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Default Re: Glory (MA game)- game is live

I asked Johan about the log thing by email. His response:

Quote:
Originally Posted by Johan K
The log does not tell me what caused it. I'd have to reproduce it to figure out what caused it.
So get cracking on getting the game files to Illwinter if you want this solved. Neither he nor I can do anything else unless that happens. And they need to be a set of files that actually causes the crash.
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  #418  
Old September 14th, 2008, 09:56 PM

chrispedersen chrispedersen is offline
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Default Re: Glory (MA game)- game is live

Thanks edi - I just got your message.
I'm at work its 10 pm. I will try to send the game files tonight.

The only thing I know, is that if I delete fungals turn and try to process - it succeeds. If I include it it fails.
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  #419  
Old September 15th, 2008, 02:42 AM
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Default Re: Glory (MA game)- game is live

Just make sure you explain things clearly and in enough detail there so that he can see what happens and doesn't need to do unnecessary work. Include the WH mod file as well.
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  #420  
Old September 17th, 2008, 03:06 AM

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Default Re: Glory (MA game)- game is live

Quote:
Originally Posted by Edi View Post
Just make sure you explain things clearly and in enough detail there so that he can see what happens and doesn't need to do unnecessary work. Include the WH mod file as well.
Doh, at 4 am I did none of those things. I'll resend an explanation, and the WH mod. But seeing what happens is easy. Try to host and it crashes.
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