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November 3rd, 2006, 05:25 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Bug thread
Few things:
Make bugs bold. That makes them easier to find.
Quote:
cthulhu said:
in one case a randomly generated map had my home province NOT CONNECTED TO ANY OTHER PROVINCES. provinces not connected to any other are common in randomly generated maps
vaetti hags start old age at 50. vaette cheiftains start it at 100. vaette at 50.
vaetti hags don't require a lab to build
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These are bugs, or at least features working in unintentional ways, AFAIK.
Quote:
can scroll down using the plus key past the end (but only by one) of the units
hamas dryads still have flavor text that says they can't leave their home provinces... and still are perfectly capable of leaving their home province
vampire lords can't use water breathing items, but national troops can? I guess this is probably intentional, one of the many, many ways that vampire lords have been nerfed
independants have temples. happened in dom2 also, but seems much more common now
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These are working as intended. Seeing that the unit view is empty after this line is GOOD. Otherwise, you won't see that you are already at the end.
Hama Dryads and similar units will lose hp when away from their home province.
Vampires can't go under water.
And finally, independent provinces can be targeted by random events.
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November 3rd, 2006, 05:42 PM
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Private
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Join Date: Sep 2006
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Re: Bug thread
Quote:
And finally, independent provinces can be targeted by random events.
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They shouldn't get temples unless they have their own dominion. Which, so far as I know, they don't. Also, frequently their temples are *my* temples - a province can become independant without losing the temple to me there. Or maybe that was dom2?
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November 3rd, 2006, 06:33 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: Bug thread
if someone post this already just ignore
Mictlan Water Defence in Late Era is the normal mictlan land defence instead of the atlantis troops (like the manual says). Sometimes with a greater defence there are some light atlantean infs but the main force are land troops
Abyssia Growth/Death Scale works like a normal Growth/Death from every other nation. Same Income Malus/Bonus and the same Farming, etc.
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November 3rd, 2006, 07:37 PM
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Private
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Join Date: Mar 2005
Posts: 35
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Re: Bug thread
Dominions 3 Version 3.01 -
[img]/threads/images/Graemlins/Bug.gif[/img] Late Era Utgard and Midgard have no descriptions
[img]/threads/images/Graemlins/Bug.gif[/img] Shinuyama (Middle Era) national hero 'Heart Hider' has no description. Monster#: 1670
Resok
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November 3rd, 2006, 07:45 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Bug thread
Quote:
Resok said:
Dominions 3 Version 3.01 -
[img]/threads/images/Graemlins/Bug.gif[/img] Late Era Utgard and Midgard have no descriptions
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Good catch. I quess it's because
å doesn't show up properly. On nation names, at least.
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November 3rd, 2006, 07:46 PM
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Private
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Join Date: Mar 2005
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Machaka national hero 'King Triumphant' starts out as old - 63 (50). In his unit description it mentions specifically that he was granted a 'rather long life as king'. This may be a design issue... but with the slim chance of landing a national hero, having him start out as elderly isn't exactly 'heroic'. This is compounded by the fact that he would have made a good thug if not for being at the end of his life (Awe 0, priest 3, standard 10).
Admittedly this may be by design and I suppose I could just make a mod to change this... however I seriously question if this was an intentional age set for a unique (only ever will get one of him) national hero.
Resok
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November 3rd, 2006, 10:25 PM
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Corporal
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Join Date: Oct 2003
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Re: Bug thread
Agartha recieves the same province defense under water as on the surface.
According to the manual Agartha should receive wet ones as provice defense under water. In a current MP game I noted that they are receiving Pale ones and earth readers under water.
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November 4th, 2006, 05:00 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Bug thread
The skeletal ermorian legoinare with monster number 187 has a short sword, while his graphic shows spear.
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November 4th, 2006, 08:44 AM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Bug thread
Dominions 3 keeps dissapearing on me in AI thinking stage in attached game when I press end turn.
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November 4th, 2006, 08:47 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Bug thread
3.01
Modding National Spells does not work
Thought: the mod manual claims that you use the same procedure as for Dominions 2- where you assign the spell a path of -2 and it appears pre-researched for the appropriate faction. Obviously that's not how it works, because Dominions 3 does not recognize the "level zero non-school spells" that Dominions 2 had.
In Dominions 3, spells have a path and a research value even if they are specific to a nation. Therefore the actually modding command is something more like #restrictedgod. So in a way this is a manual bug more than a game bug. Although since I have no idea what the actual command is, I can't actually tell if national spell modding really works.
-Frank
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