.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #411  
Old January 20th, 2004, 11:33 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Not much... ships are practically useless for remote mining since they cost so much maintenance, so only bases and satellites are viable. The only advantage bases have is that you can get more out of each asteroid field, but with the plenitude of asteroid fields in Adamant, I doubt that will be much of a problem anyway. So satellites are probably the way to go... and you can only fit one miner on a satellite anyway!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #412  
Old January 20th, 2004, 11:39 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Id say 300 racial points to implement the ability to fit more remote miners on satelites and ships. This offset might be enough for the gains - that said what about a rising maintence costs ie 10% after 20 miners, 20% after 40 miners to put a cap on the benefits gained from having the extra remote miners on board ?
Reply With Quote
  #413  
Old January 20th, 2004, 11:44 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I think you are misinterpreting the effects of plentiful asteroids... they mean that you can get 17 times as many resources from remote mining as you can in stock from mining the asteroids, and doing so does not decrease their value at all...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #414  
Old January 20th, 2004, 11:47 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Paul1980au:
Id say 300 racial points to implement the ability to fit more remote miners on satelites and ships. This offset might be enough for the gains - that said what about a rising maintence costs ie 10% after 20 miners, 20% after 40 miners to put a cap on the benefits gained from having the extra remote miners on board ?
That would require using several different families of each component, with a 10 per vehicle restriction each. Then, you need one of those families have no maint. incrase, the other families to have 10% maint. increase. Now, you can add 10 of the first family for no increase in maint., then up to 10 of the second family for 10% increase, then up to 10 of the third for 20% maint. increase, and so on. It would get rather complicated...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #415  
Old January 20th, 2004, 11:58 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Ok point taken - just putting out some ideas ignore them if they are no good - would like to see something with the racial points though. Take away the rising maintence costs with each new unit.

Seperate them and then see if they can be worked with.
Reply With Quote
  #416  
Old January 21st, 2004, 08:15 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
That would require using several different families of each component, with a 10 per vehicle restriction each. Then, you need one of those families have no maint. incrase, the other families to have 10% maint. increase. Now, you can add 10 of the first family for no increase in maint., then up to 10 of the second family for 10% increase, then up to 10 of the third for 20% maint. increase, and so on. It would get rather complicated...
would take no more than an hour to set up and write out.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #417  
Old January 21st, 2004, 08:18 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Just finished playing my first PBW turn ever!

I took over the open space in Adamant 011 and I just finished my turn.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #418  
Old January 21st, 2004, 08:32 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

it's nice, trying something new.

uh, unless you try to bang your head against the wall.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #419  
Old January 21st, 2004, 06:14 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by narf poit chez BOOM:
would take no more than an hour to set up and write out.
I was refering to extreme complication of use... it would probably take about 10 minutes at most to set up...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #420  
Old January 21st, 2004, 09:16 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
I was refering to extreme complication of use... it would probably take about 10 minutes at most to set up...
i don't have that usefull thing known as a 'sense of time'.

don't think it would be that complicated. only problem i can see is it would clutter up the list of comps.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.